Gesture cards can be used as a simple motor planning activity.
Work on manual dexterity, coordinated use of both hands, body awareness, sequencing, motor planning, spatial relations, eye-hand coordination
In the box: 36 gesture cards, 10 penalty cards, 2 quick start cards
Ages 10+, 4+ players
A party game that can be used as a simple motor planning activity. I use the 36 gesture cards only. Each card has a different gesture pictured on it, from thumbing a ride, to a karate chop, to making a butterfly. Add clapping, slapping, snapping, and/or tapping, in sequence, to the gestures to rock the beat.
- Begin your session with this activity if deep pressure would help calm and organize and add clapping.
- Start by placing the cards, one at a time, on the table to introduce and practice the gestures before adding speed or a rhythm.
- Make up your own sequence for the rhythm, such as two claps, one gesture, 2 claps, repeat the gesture. Simplify or complicate it based on ability and challenge level needed.
- Do something different with each hand for the rhythm, such as slap the table with the right hand and snap the fingers with the left.
- Increase the difficulty of the sequence for the rhythm over time. Involve the hands and the feet and the gestures for a challenging workout.
- Clap your hands, slap the table or your knees, snap your fingers, tap your toes.
- Set the gesture cards that were difficult aside and come back to them at the end.
- Lay three cards on the table and perform the sequence, with snapping or clapping between each gesture.
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