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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Wednesday, July 22, 2015

Go Getter 3 - Prince & Dragon


Work on visual discrimination, spatial relations/position in space, visual closure, figure ground, visual form constancy, executive functioning, manual dexterity, in-hand manipulation, leisure exploration and participation

In the box: 9 square removable tile pieces, a 12 challenge puzzle book, red plastic board with slide out drawer for book storage and clear plastic lid

Ages 5+, 1 player

The theme of Go Getter 3 is Prince & Dragon. Just like Go Getter 2, it is a one person puzzle that challenges you to create paths to connect various people, places, and/or things. However, Go Getter 3 is one step up in difficulty from Go Getter 2, and the Challenge Meter on the box is pointing to Expert. The nine yellow pieces in the middle (below) are removable and the brown paths represent roadways. The challenge book has 12 puzzles that increase in difficulty as you go, and each puzzle will tell you what pathways to connect.


Below is Challenge number 6. The prince should connect to the princess and the castle, and the dragon should connect to the treasure. The dragon should not, however, connect to the prince. In the puzzle book, the challenge answer is on the back of each challenge page. If you like mazes, you may like this one.

 

Try this:
  • Give the individual only the specific tiles needed to make one particular pathway at a time for a simpler version.
  • Work a puzzle while the individual watches. Talk through the thinking process so that it may help him form a strategy for playing. Take the pieces out, mix them, and then see if he can complete the puzzle alone.
  • Use positional language as you work with the individual, such as below, under, to the right, on the left, etc.
If you are interested in purchasing this or just want more information, click on the image below.

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