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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Tuesday, July 21, 2015

Hedbanz


 
 
Work on motor planning, manual dexterity, social interaction skills, play and leisure exploration and participation, process skills, executive functions
 
In each box: 6 headbands, 24 scoring chips, 72-74 cartoon cards, timer
Ages 7+, 2-6 players
 
A fun game that requires thinking skills to eliminate options and make associations. The object of the game is to guess the item, without looking, on your headband and be the first to give back all your chips. To start, give each player one card face-down and three chips. Put the rest of the cards face-down in a stack on the table. Without looking at the picture on your card, place it on your headband. Everyone else can see it except you. To start a turn, the player who is trying to guess his card turns over the timer and starts to ask yes and no questions. Players take turns answering questions, and each question must be answered with either "yes", "no", "could be" or "I don't know". Examples of questions are:
  • Am I alive?
  • Am I an animal?
  • Do I make noise?
  • Can I be worn?
  • Can I swim?
At any time, if you think you know the answer you may say "Am I a...?" If you are correct, put one of your coins back in the bank. You are that much closer to winning. If you are not correct, take a coin out of the bank. The game goes on until someone puts his last coin back in the bank. He is the winner. 
 
Try this:
  • Add movement and motor planning opportunities to the game by pretending to be or use the item on a card without saying anything.
  • Skip the timer and play 20 questions by trying to guess the item before you have asked 20 questions.
If you are interested in purchasing this item or just want more information, click on the image below.

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