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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Monday, November 9, 2015

Gotcha!


Work on attention, motor planning, manual dexterity, grasp, following directions, thinking skills, social skills, play and leisure exploration and participation

In the box: Game board, buzzer, 4 pawns, 4 oranges card mats, 110 cards
Ages 14+, 3-8 players

Do you hate waiting for your turn while others play? Do you like games where the rules change as you go, requiring all players to be alert and paying attention at all times? Then this may be the game for you. As the title implies, you are waiting to catch someone forgetting to do something on each turn.  Rule cards are played each turn that can affect anyone, so keep on your toes! To play, set up the small board and each player puts a pawn on the word START. Deal two cards to each player, face down, and place the rest of the deck, face down, next to the game board. A turn consists of drawing a card and playing a card. There are individual rules cards and then there are top and bottom rule cards which work together to form one complete rule. Top and bottom cards are played directly on the game board. Individual rule cards are played on the orange card mats. The three categories:
  • Top Rule  Cards - These cards define which players the bottom rule cards apply to. For example: everyone wearing jeans, everyone wearing blue, everyone wearing earrings, everyone playing the game.
  • Bottom Rule Cards - These cards define the action that applies to the people in the top rule cards. For example, players from the top rule cards must: only whisper, use finger quotes while speaking, or speak with teeth clenched during their entire turn.
  • Individual Rule Cards - This rule applies to only one individual, and the person playing the card gets to choose who that individual is. For example: Player must do a fist pump before playing a card, player must repeat the last word he says each time he talks (talks), player must karate chop the deck before drawing a card.
All rules stay in effect until someone overrides them with a new rule. Catching someone forgetting a rule is how you will advance up the board to win. If you catch someone, be the first to hit the red buzzer. You will then move your pawn ahead 2 spaces on the board. If you are the one caught, you will move your pawn back one space. First one to CHAMP, wins.

Try this:
  • Apply the individual rule cards to all players for a more active game.
If you are interested in purchasing this game or just want more information, click on the image below.
 
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