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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Tuesday, January 5, 2016

Lab Mice


Work on spatial relations, visual discrimination, visual scanning, figure ground, critical and analytical thinking, fine motor precision with a writing tool, tripod grasp, coordinated use of both hands, manual dexterity,    

In the tin: 100 puzzles, 2 dry erase markers, Instructions & Solutions booklet
Ages 8+, 1 player

The lab mice are hungry and looking for cheese. It's your job to help each colored mouse work his way through the grid to find a piece of cheese of the same color. Use the marker to draw a pathway (horizontal and/or vertical lines only) on the grid from each mouse to his matching cheese. Be careful, none of the pathways can intersect!
There are 50 erasable cards with a puzzle printed on each side. The puzzles are numbered 1-100, there are three levels (beginner, intermediate, and advanced), and the puzzles get more complicated as you go. The grids on the beginner cards are 8 X 8, intermediate are 10 X 10, and advanced are 12 X 12. Erase the cards right after you solve the puzzles. Even though they are erasable markers and cards, if you leave the markings on the cards, after a while they are hard to clean off. All of the answers are included in the Instructions & Solutions booklet. 

Try this:
  • Work a puzzle first as the individual watches. Talk through the problem solving process aloud. Then erase and let him try.
  • Trace the pathways with your eyes and/or finger before beginning to draw.
If you are interested in purchasing this item or just want more information, click on the image below.

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