Work on visual discrimination, visualization, spatial relations, position in space, visual closure, visual form constancy, eye-hand coordination, manual dexterity, in-hand manipulation, coordinated use of both hands, executive functions, leisure exploration and participation
In the box: 18 solid plastic pieces, pattern book with 60 patterns
Ages 5+, 1 player
A multi-award winning game to help develop visual perceptual skills. Use the blocks to build upright structures following the models in the pattern book. There are seven different geometric shapes and 18 pieces total. The book shows 60 individual models. Use the blocks that are indicated at the bottom of each page to build that model. Models use anywhere from six pieces to all 18 pieces. The pattern book is spiral bound and the puzzles increase in difficulty as you go, so the player will continue to be challenged as he advances. Puzzles are shown in 2D, and pieces may look very different from different views. There is a chart included in the book so that you can see each piece from the most common views including front, rear, right, left, below, and above. There is a clues section at the back of the book for the last 20, and most difficult, puzzles. Some of the pieces may be completely hidden and require deduction as to where they are placed. All models are show from the front view. Here is an example from the book:
The four different games in this series are Equilibrio, Perspecto (old name is Cliko), Architecto, Tangramino, and they all use the same 18 pieces. Here is some information on each game:
- Equilibrio - Build structures upright, some with challenging balance aspects such as the one above that is built on round blocks.
- Perspecto - Build structures from a variety of perspectives (up to three views per puzzle). The old name for this game is Cliko. The Perspecto puzzle book is the exact same book as the Cliko book, just a new name.
- Architecto - Build structures upright.
- Tangramino - Build structures flat on the table.
- Start by examining each piece and comparing it to the chart. Discuss how one piece can look different when looking at it from different perspectives.
- Make a copy of the chart so that you can have it next to the puzzle for comparison if you need help as you build.
- Models built on cylinders, as the example above, may be easier to construct on a rough surface, such as a piece of paper or cardboard, if a table top is too smooth and offers little friction.
- Orient a puzzle piece and place it on the model if an individual gets stuck or cannot orient the piece correctly. Then pick it up, turn it askew, and hand it to the individual to orient. The individual may not be able to "see" the shape as it would look in a different orientation and a visual demonstration like that can help a great deal.
- Use consistent directional and positional language as you cue.