Work on spatial relations/positions in space, visualization, visual memory, visual tracing, manual dexterity, fine motor precision, tripod grasp, executive functions, social interaction skills, process skills, sequencing, play and leisure exploration and participation
In the box: Dry erase map game board, 30 port cards, 2 blindfolds, 2 dry erase markers, 1 dry erase eraser, 1 45 second sand timer
Billed as a party game, Captain Clueless can just as easily be played with two players. Or even one if you're really adventurous. Sailing through the Caribbean, Captain Clueless is desperately in need of directions to make it to his destination and keep his ship from running into land, mermaids, buoys, and other ships. You will be his navigator. The object of the game is to be the first player (or team) to reach three ports of call and travel back to your home port.
To play, place the board on the table and give each player (or team) a blindfold and a port card. This port card is your first destination. Each of the 30 port cards have one destination and they are actual places in the Caribbean such as Montego Bay and Port-Au-Prince. The game board is an actual map that can be drawn on with dry erase markers.Choose who will be the first Captain Clueless and place the board in front of him. Let him look over the board and the route he will be traveling. Visually trace the route looking for obstacles that need to be avoided. Now Captain Clueless will put on the blindfold and another player will help him place the marker on his home port. Turn the timer over and Captain Clueless (blindfolded) starts to draw his route on the board. Other players can give one-word clues to help him dodge obstacles. Clues are limited to 5 or less, depending on the difficulty of the route. Several things will end a turn including running into an obstacle, running out of time, lifting the marker from the board, and reaching the destination (the anchor at your port of call). The winning person (team) will be the first to visit three ports of call and return to the home port.
- Play alone. Trace the route, memorize the area to the best of your ability and play a game. Check the results, see where you were off, and try again.
- Start with unlimited clues and give fewer and fewer as the player improves.
- Keep going if the player runs into something. At the end of the route count the errors and take a good look at the map. Play that route again, trying to reduce the number of errors.
- Give more than one direction at a time, such as move forward an inch and turn left.
- Skip the timer.
- Go through the stack of destination cards before playing a game and find each port of call. Give directions such as northwest or bottom right to help the individual locate each place.
- Trace the path you will be traveling, with vision, before trying it blindfolded.