Merry and Bright Christmas matching game. |
A Christmas match game. Pieces are round and the image above shows some of the actual pieces. Pieces are 2.5" in diameter. Images include bell, snowflake, cookie, teddy bear, candy cane, mitten, gingerbread man cookie, wreath, Christmas tree with ornaments, skate, star, gift, angel, ice skate, ornament, cup of cocoa, and reindeer head. There are 12 sets that could be used for winter also, without reference to Christmas. The pieces are sturdy and 1/16 inch thick.
Object:
Have the most cards after they have all been claimed.
Set up:
Place the cards, face down, in a grid formation on the table.
Play:
Players take turns looking for identical matches. Turn over two cards. If they match, take the cards and your turn is over. If they don't match, turn the cards back to the face down position. The next person plays. Remember where cards are that you have already seen. Play until all of the cards have been claimed.
- Set the game up so that sets are on opposite end so that the player must cross midline to find the match.
- Divide the sets and put one of each set, face-up, on the table. Tell the player an item and ask him to scan the cards on the table and find the match. Keep playing until all the cards are picked up.
- Turn several cards face up to start and leave them up until they are taken as part of a set. This will make a long game shorter.
- Prompt the individual to remember the locations and always turn the cards back over in their present locations to end his turn.
- Start with fewer sets and work your way up to 24.
- Play alone to help develop concentration and memory skills. Count the number of plays it takes you to finish or time yourself. Play again and try to beat that number.
- Play teams. One member turns over one card, the other team member turns over the second card to make the match. No talking or signaling to team members.
- Turn the cards all face up and make sets. Start with fewer cards if 48 is too many to look at.
- Take the 24 sets, putting one of each set into one of two piles. Turn one pile of 24 face up on the table. Hand the individual one card at a time from the remaining 24 and ask him to find the matching card on the table.
- Mix the cards before setting up the game, making sure some are upside down or facing a side.
- Visual discrimination, manual dexterity, spatial relations, visual scanning, visual memory, eye-hand coordination, crossing midline, social interaction skills, process skills, play and leisure exploration and participation
No comments:
Post a Comment
Thank you for taking the time to comment.