Carnival Table Tennis Toss Game - Comes with 4 balls |
In the box: cardboard game box, 4 lightweight balls
What you see is what you get. The box is cardboard and the balls are like ping pong balls. The box is roughly 16" x 16" and 4" deep. Each cubby hole is about 4" x 4". It is very light and easy to transfer, but it should still hold up quite awhile if not used roughly. It is pretty basic. The cubby holes are big enough to hold small items and still catch the balls in case you wanted to add prizes.
Could be used at a fall festival type carnival. To see a list of fall-themed games, click here.
Try this:
- Toss the balls in and add the score. Play again and try to get a bigger or smaller score.
- Aim for all of one number.
- Pick a number between 4-12. Throw the four balls into holes that will add up to your number.
- Put a small prize in one of the cubby holes and take four tries to land a ball in that cubby hole to win the prize.
- Throw small bean bags or other items into the box (not included).
- Make a list of gross motor activities and number the list from 4-12. Throw four balls, add up the numbers, check the list and perform the activity for that number.
- Cup the hand and hold the remaining balls in the non-dominant hand while throwing with the dominant hand.
- Choose a number. Let the individual hold the box while you throw the bean bag or ball into the air. Ask the individual to move the box so that the ball falls into a cubby hole with the number you chose.
- Set the box on a hard table. Bounce each ball on the table once before it bounces into the box. Try for certain numbers.
- Push the box back a little bit at a time as the tossing skill improves.
- Throw underhanded, throw overhanded, throw with the dominant hand, then the non-dominant hand.
- Throw four balls at one cubby hole. Rate each throw that is missed, such as too far/not far enough, too long/too short, etc. After each throw and rating, modify the next throw based on the new information.
- Work on eye-hand coordination, manual dexterity, spatial relations, visual discrimination, figure ground, coordinated use of both hands, social interaction skills, play exploration and participation, process skills, gross motor, balance, proximal stability
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