-->

Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Aug 10, 2017

Rooster Run

Rooster Run


I like BlueOrange games, even though a lot of them are based on speed, including Rooster Run. However, when I use them in therapy, we often ignore the speed factor. Some people are not wired for speed and actually do worse under those conditions, and sometimes I want to work on a specific skill and I know if I introduce speed it will result in impulsive moves and focusing on the wrong objectives. So you can decide that for yourself.

I have owned this game for a long time and put off blogging because the directions are kind of involved. So I am going to focus on how I use this in therapy so I can take it off the "draft" list. If you want more information you can email me or click on the link below to Amazon and see BlueOrange's video. I eliminate the sweetheart cards and the broken heart chips. This leaves me with the 32 cards, the 40 earthworm tokens and the rooster rings.


Contents of the box.


The 32 rooster cards each have an earthworm in the top left hand corner that will match one of the earthworms on the earthworm tokens. Earthworms are red, blue, yellow, or green. Some are plain, some are striped, some are spotted, some wear glasses, some are fat, some are skinny. Here is an example of a match.

 


Object:

Be the fastest player to find the earthworm token that is pictured on the face-up card (top left-hand corner).

Set up:

Everyone chooses a chicken ring and puts it on the pointer finger. Slip it on between the first and second knuckle. Ring colors are red, orange, yellow, purple, green, and blue. Lay all the circle tokens face up. Shuffle the cards and place them in a pile, face-down.

Rooster ring.


Play:

Turn over the top card and scan the round tokens to find the exact chicken from the card. If you are the first to find it, "peck" it with the chicken ring on your finger. If it is correct, take the card. If not, everyone keeps looking. If it is, take the card and turn over the next one. Go through the deck, card by card, until all the tokens are found. The person with the most cards is the winner.

Try this:

  • Start with only a few matches and add more as the individual is able to scan more at a time in a busy background.
  • Scan for only one attribute at a time instead of getting bogged down looking at each detail on each and every worm. For instance look at only a certain color worm. Each time you stop at that color, look at the fat/skinny attribute, then look for the decoration attribute, etc. Process of elimination.
  • Put the circle tokens away by picking up all of one color at a time. Pick up one, stack it on top of another. Then pick up both and put them on top of another. Then pick up all three, etc. How many can you hold?
  • Skip the game and sort the chips into piles by attribute.
  • Practice shuffling cards.
  • Turn some of the circle tokens so that they are not all upright and the individual will have to recognize the worm from a different angle.
  • Set the game up so that the matching circle tokens will requiring reaching across midline to retrieve. Watch for leaning.
  • Show the individual a picture of the worm. Recite aloud, several times, the attributes you will be looking for. Turn the card over and see if the individual can remember and find the correct worm.
  • Work on visual discrimination, figure ground, visual scanning, visual memory, manual dexterity, in-hand manipulation, finger isolation, executive functioning skills, social interaction skills, play and leisure exploration and participation

In the box 6 rooster rings, 32 cards, 12 sweetheart cards, 40 earthworm tokens, 8 broken heart chips

If you are interested in purchasing this item or just want more information, click on the image below.

No comments:

Post a Comment

Thank you for taking the time to comment.