Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.

Sunday, December 10, 2017

Pie Face

Whipped cream is the best case scenario.

In the box: Thrower, plastic mask, spinner

I cannot imagine a scenario where I would use this in therapy, but since it is so popular right now, and I got it for 99 cents, I figured I could blog about it.  It is just what you would think it is by looking at the box (above). Load whipped cream or a wet sponge onto the hand, turn the cranks, and hope you don't get hit in the face. No strategy, planning, skill etc., just dumb luck. Or lack thereof. Determine the number of rounds you will play before you start and then score each round as I will specify below. Highest scorer is the winner. There is some assembly required for the "thrower" (snapping pieces together), and there is also a spinner that takes simple assembly. 
Back of box.

Set up:
Assemble the game, load the whipped cream onto the hand, put the spinner nearby. Decide how many rounds you will play.

The first player spins the spinner to determine how many times he will have to turn the cranks on the thrower. He then puts his face into the plastic mask and cranks the thrower. This is how he scores:
  • Take full turns matching the number on die and doesn't get pie-faced. Score double the number on the die. (Score a 3, take 3 turns. Get 6 points)
  • Take partial turns than the number shown on die and doesn't get pie-faced. Score the number of turns you took. Player must decide before he starts cranking how many turns he will turn. (Score a 3, take 2 turns. Get 2 points.)
  • Get pie-faced before you are done cranking. Score no points.
SAFETY FIRST as anything on the hand might get into the eyes.

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