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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

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Jul 21, 2016

Hedbanz


Hedbanz - What Am I?
 
Hedbanz is a quick-paced, question and answer game that the whole family can play. Asking the right yes and no questions will lead you to correctly guess who you are (the word that is showing on your headband). Reminds me of 20 questions.

Each headband is a plastic strip, about 26" long. The headbands are adjustable from about 6" in diameter to 8" in diameter. They have a half-circle shaped slit, middle front, that you can slip a card into.

To help narrow it down, all answers (images on the cards) for the original game will fall into one of three categories: Animal, food or man made. Each card will name one object. You can easily slip a card into your headband without looking at it. Examples on cards are:
  • I am a flower.
  • I am a soccer ball.
  • I am a ladybug.
Object:
Be the first to give back all your chips.

Set up:
Give each player one card face-down and three chips. Put the rest of the cards face-down in a stack on the table. Put the rest of the chips in a pile nearby, this is the bank. Without looking at the picture on your card, pick it up and place it on your headband. Everyone else can see your word now except you.
 
Play:
Players take turns. The player who is trying to guess his card turns over the timer and starts to ask yes and no questions. Each question must be answered with either "yes", "no", "could be" or "I don't know". Examples of questions are:
  • Am I alive?
  • Am I an animal?
  • Do I make noise?
  • Can I be worn?
  • Can I swim?
At any time, if you think you know the answer you may say "Am I a...?" If you are correct, return one of your chips to the bank. If you are not correct, take a chip out of the bank. The game goes on until someone puts his last chip back in the bank and wins the game.

This game comes in lots of versions including one for younger kids with an animal-only theme, a Disney version, a teen version and an adult version.

Try this:
  • Add movement and motor planning opportunities to the game by pretending to be or use the item on a card without saying anything.
  • Skip the timer and play 20 questions by trying to guess the item before you have asked 20 questions.
  • Work on motor planning, manual dexterity, socialization skills, play and leisure exploration and participation, process skills
In each box: 6 headbands, 24 scoring chips, 72 cards, timer
Ages 7+, 2-6 players
 
If you are interested in purchasing this item or just want more information, click on the image below.

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