Flip to Win Memory Game |
Flip to Win Memory Game is a standard memory game that can be played on the go. On each turn, a player opens two blue doors looking for two that match. When they do not match, close the doors and your turn is over. But, remember what you saw so that you can match them in the future. Play until all matches are found and all blue doors are standing open. My thoughts on this game would best be written with a pro vs. con format.
PROS
- One-person can play alone.
- Made of solid wood and a thick elastic cord holds all the blue doors in place while still allowing them to be opened.
- The pictures on the cards are all common items and easily recognizable for most.
- There are seven different categories with related pictures. The categories are zoo, colors, numbers, farm, fruit, shapes, and vehicles.
- The cards are stored right in the wooden game board. They slide in through a hole across the top.
- There is a way to keep track of how many matches you make at the bottom of the game. Simply move the wooden pointer across the elastic cord so that it is under the correct number.
- There are 7 cards, printed both sides, total 14 games. Location of sets could be memorized if you play it over and over. For instance I only played it a few minutes and I still remember that the sevens are both together on the far right side.
- The blue doors are smooth and close to each other and I dropped them several times while trying to open them because the elastic is pulled so tight.
- The person on the left cannot see anything because once you make a set you leave the doors open and they block the view.
- There are wooden pieces on an elastic cord at the bottom that you can move to keep track of who wins each game. They are both a little pointed on one end so that you can tell which number they are pointing to. One of mine was put on upside-down.
- My biggest Melissa & Doug pet peeve - no packaging. The cards all fit and can be carried in the game board and are removable so you can change games. There is nothing to keep the cards in the board if it gets turned upside-down.
- It can be difficult to open some of the doors when other doors around it are already standing open. Opening doors all the way is not possible because they lie on other doors so that they can't be opened.
Try this:
- Play by yourself. Use one card and practice memorizing where the sets are. How long can you play before you make a mistake on a set?
- Work on visual memory, visual discrimination, visual closure, eye-hand coordination, spatial relations, manual dexterity, coordinated use of both hands, socialization skills, process skills, executive functioning skills, play and leisure exploration and participation
Ages 5+, 1+ players
For more information click on the link below.
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