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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Jul 5, 2016

Perfect Sense

Perfect Sense - Focuses on 5 senses

Perfect Sense is a game of riddles that focuses on five senses - taste, touch, sight, hearing, and smell.

The object of the game is to be the first person to advance from start to finish on the game board by guessing the answer to riddles. Each card has five clues, one for each sense, that will relate to one answer. You will get a chance to guess the answer after each clue is read. The more clues it takes you to guess the riddle, the fewer spaces you get to move forward. Someone else reads the clues to you, you do not see the card. Players will need to be able to process and remember auditory information with no visual cues. If this is difficult for some, you could always cover the answer at the bottom with masking tape and allow the individual to read his own clues. Answers will be commonplace to most, such as crocodile, park bench, diaper, pet shop, money, closet, dolphin, comb, bicycle, orange and rainbow. Below is an example of the card with the answer shoes:
  • Hear - To be silent, you must put me aside, especially when you run and hide.
  • Touch - To use me well, just tie a knot. If you trip, it means you forgot.
  • Smell - When it comes to odor, some smell terrible. Buy some new ones if it gets unbearable.
  • Taste - It's easy to tell if he has good taste. Check them out. They are below the waist. (This clue is not really related to the sense of taste.)
  • See - I'm empty at night. This you will see. But I'm full by day. What can I be.
The order of senses is not the same on each card. 

Each of five sides of the die show one sense, the sixth side has a question mark.

Object: 
Be the first player to arrive at the FINISH space on the board.

Set up:
Place the board in the middle of the players to set up. Each player will choose one colored pawn and place it on the square labeled START. Place the box of cards and the die nearby.

Play:
Players take turns. The first player throws the die to determine which sense clue will be asked first. If he throws the question mark, he gets to choose the sense to start with. The player to his left will choose the first card in the box and start by reading the clue related to the sense that is shown on the die. If the player answers correctly on the first clue, he moves ahead five spaces and his turn is over. If not, the second clue is read. If the player answers correctly on the second clue, he will move forward four spaces on the board. Each clue that is read reduces the number of spaces you move forward by one. This continues until all clues are read or the player answers correctly. If the player answers on the fifth clue, he moves forward one space.

Players continue to take turns until someone reaches the FINISH space and wins the game.
Try this:
  • Take the opportunity to talk about senses before, during or after playing the game, perhaps in conjunction with talking about a sensory diet, teaching self-regulation, or when teaching self awareness of sensory thresholds.
  • Skip the game. Choose one card and read one riddle. Then see how many different answers you can come up with. For instance, use the card with the answer socks. For smell, read "If you wear me way too long, I'll start to smell really strong". Or for touch, "When I am wooly, you may itch. Poke a hole and I'll need a stitch". Both questions lend themselves to a number of answers and can open conversation.
  • Skip the game. Choose one sense to focus on. Read only the clues for that sense off several cards. Can the individual guess the sense? You may have to go through the cards ahead of time and stack the deck.
In the box: game board, 1,800 riddles on 180 cards, 6 pawns, 1 specialty die
 
If you are interested in purchasing this item or just want more information, click on the image below.

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