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Sep 6, 2023

Squint

Squint - Assemble the shapes to make a whole.

Squint will require you to use visualization as well as your imagination to see the parts of the whole, and the whole from the parts. And sometimes, if you squint and the object becomes a little fuzzy, it may actually come into focus sharp enough for you to see it. That sounds like a puzzle, but it's really not. The game is designed so that you will need three people, but this can easily be played 1:1 in a therapy situation.

The object of the game is to build an object so that someone else can guess what it is. The problem is that you can only use the pre-printed shape cards (white cards pictured at the top), and often you just can't find exactly what you need. Use the closest pieces you can find and when you are done building... squint. Squinting can soften images, actually pulling everything together in a way that makes it clearer.

There are 72 shape cards. There are 168 game/squint cards and each one has 6 items on it with a total of over 1,000 objects to build. Lots of replay value. The vast majority of the items are nouns (computer mouse), but there are a few verbs (cry) and some words that could be played either way (smile). Each squint card has three items on the front and three on the back. The items on each side are numbered 1-3. Example:

  • Side one
    • 1 apple, 2 paintbrush, 3 umbrella
  • Side two
    • 1 hand, 2 cup, 3 turkey

Squint also comes in a Squint Jr. version. This version shows you an image and the cards you will need to build it on each Squint card.

Object:

Be the person with the most scoring chips at the end of the game.

Set up:

Scatter the shape cards so that they are all flat and visible by all players. This is not the time to overlap them (something I often do with other game pieces to work on visual closure). Determine how many rounds you will play. One person is chosen as the builder for the round. They will pick a squint card and decide which side to use for this round. 

Play:

The builder throws the die. The number that comes up will be the number of the item that the builder will build. Turn over the timer and the game begins. As the builder builds, all players guess out loud what the item is. The builder can use as many cards as he wants and can move or animate shape cards, but cannot give any verbal clues. Once someone correctly guesses or the timer runs out, the round is over.  If no one guesses correctly, no scoring chips are given. If someone does guess correctly, that person and the builder each receive one token. Play the number of rounds that you have set out to play. When the game is over, the person with the most scoring chips is the winner.

Here are a few tips from the game maker:
  • It's OK to overlap shape cards when building.
  • Use the back (blank) side of a shape card to provide white space, or to hide unwanted lines.
  • Create related items to help players guess. For instance, identifying just a nose may be harder than identifying a nose on a face.
Try this:
  • Allow the player to choose what he wants to create instead of using the die. Putting people on the spot to create something they are not familiar with or don't know how to approach will often just create frustration.
  • Work on visual closure by making an image and leaving out one or two shape cards. Can the player identify the object with the missing pieces?
  • Play with the pieces before starting a game. Allow the player to move them around and experiment with them, coming up with his own creations spontaneously.
  • Ask the individual to shift a shape card in-hand if he picks it up in the wrong orientation for his image.
  • Start slow by choosing in a few simple objects beforehand and having two to four pieces for each one already sorted out. Suggest making one of the objects and then give the person only those few pieces needed to complete it. For instance suggest making a house and give the individual the square and the triangle. As he is successful and becomes more confident, add more shape pieces and then allow him to choose his own object to build.
  • Skip the game. Randomly deal several cards into the middle of the table. Give each player paper and pencil. Each player writes the different things they could make using one or more of the cards. End the game by each person showing the things he could make. If something is iffy, everybody vote to decide whether to accept it. Get one chip for each good idea. Person with the most chips wins.
  • Ask the player to cup their hand before shaking the die. Ask them to shake a few extra seconds to watch it "dance" and to keep the hand in the cupped position longer.
  • If the player cannot cup the hand, place a small ball in the palm and ask them to curl the fingers around it. Then remove the ball and add the die.
  • Work on visual discrimination, visual closure, visualization, visual scanning, visual form constancy, figure ground, spatial relations,  palmar arch development and strengthening, creative thinking, planning, attention, manual dexterity, timed response, in-hand manipulation, socialization skills, process skills, executive functioning skills, play and leisure exploration and participation
In the box: 72 shape cards, 168 squint cards, 80 scoring chips, squint die (1-3), timer, card tray
Ages 12+, 2-8 players

If you are interested in purchasing this item or just want more information, click on the image below.


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