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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

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Sep 29, 2019

Express-It Guess-It

Express It Guess It - Express moods by drawing, charading and talking.
If you are working on facial expressions or body language, Express It Guess It  can be a fun addition to your lessons. Players will be assigned a random mood and will be required to draw a face expressing that mood, act out that mood, or read a phrase expressing that mood in such a way that the other players can guess the mood. Imagine saying "The hills are alive with the sound of music" in an angry mood or "This is the best thing that ever happened to me" in a frightened mood. Can you do it in such a convincing way that others can guess how you're feeling?

The board is 21" x 19" and folds into fourths in the box. There is a circle with the word start and one with the word finish at the bottom of the board. There are 28 rectangles on the board, each with a different mood printed on it. Examples of moods are amused, sulking, infatuated, snobbish, excited, angry, confused, suspicious and nervous. There are circles with the numbers one, two and three around the boarder of the board. These are the spaces you will be moving through to get to the finish circle at the bottom of the board.

There are 28 game cards that each list one mood that matches the moods listed on the board. There are 80 "say it" phrase cards (I mentioned two of the sayings above). There are three custom dice. Each die has two side with mouths (say it), two sides with hands holding a pencil (draw it) and two sides with clapperboards that say charades (act it out). There is a sheet of stickers with these pictures that you will have to stick onto the dice before playing. Each pawn shows a face with a different emotion. There is a sheet of stickers of these faces that you will have to put onto the pawns before playing. There is a drawing pad with about 35 pages. Each page is printed front and back with just the outline of a person's head so you can draw in facial expressions. They should have added a bigger pad in my opinion. 

Back of box.
 Object:
Be the first player to reach the finish circle on the game board.

Set up:
Open the board and put it in the middle of the players. Shuffle the two decks and place each deck face down near the board. Each player chooses a pawn and puts it on the start space on the board.

Play:
Players will take turns. The first player chooses a mood off the top of the stack, looks at it, and keeps it a secret from the other players. The player throws the three dice to see if he will be drawing it, charading it or saying it. If they come up all different, you get to choose. If one things comes up twice or on all three dice, that is the action you will take. Here are the options:

Charade It - Act it out using body language and facial expressions.
Draw It - use the pad and draw a face on the person. Add additional objects if it will help those guessing.
Say It - Choose a "Say It" card and read it aloud in the mood that you drew at the beginning of your turn.

Now that your action has been determined it's time to perform. Each player will look at all the mood options on the board and secretly write on a piece of paper which one they think it is. The performer will turn over the mood card he drew. Each player that is correct moves ahead one space. For each player that is correct the performer moves ahead one space.

After the turn is over, the performer puts the mood card on the board so that others know that mood is now out of the game for future guesses. Play until someone gets to the finish circle and is declared the winner.

Try this:
  • Skip the board. Just use the mood cards and the action cards to work on facial expressions and body language.
  • Skip the board. Just use the mood cards and one action per game. This is just between you and me, but I am good at stacking the deck. Choose one action you want to work on and then pick the moods that you want to concentrate on. If I only have a little bit of time with the person and I want to zero in on something specific, I stack the deck.

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