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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Sep 26, 2019

JaLink!

JaLink - How quick are you at seeing associations?

 

Similar to Pickles to Penguins, JaLink is a game of associations, or connections. When two items can be linked together by a common feature, then a connection is created. This game calls that connection a JaLink.

The game board measures 20" square and features 16 large circles where the picture cards will be stacked face-up during play *see image below). Each card shows one item and the items are simple, everyday objects. I grabbed a small stack of the cards and got a truck, motorcycle, jigsaw puzzle, spaceship, pumpkin, rainbow, turtle and snowman. The picture is on one side and the JaLink logo is printed on the other side. These cards measure 3" in diameter.

There are two sets of category cards, easy and difficult, and 300 cards in all. The category on one of these cards will be announced at the beginning of each round. That will be the connection you must find between any two cards during that round. Simple categories include color, physical feature, and activity/task/action. Examples of difficult categories are famous person, sound, and name of a movie or TV show. Here are examples of each:

  • Color - Bat & oil = black
  • Physical feature - Turtle & crab = shell
  • Activity/Task/Action - Book & chair = reading
  • Famous Person - Television & magaine = Oprah
  • Sound - Train & Milk - Chug 
  • Name of a Movie or TV Show - Angel & Bridge = It's a Wonderful Life
One corner of the board with the cards set up. Looking at these cards the castle and dog house are both homes/they both have a door, the shopping cart and train both have wheels/are both made of metal/both carry things, the grasshopper and turtle are both green/are both animals/both live outside, etc.
Object:
Be the person with the most picture cards at the end of the game.

Set up:
Open the board. Place a face-up stack of four cards on top of each circle. Shuffle the category cards and place them near the board. Set up the timer or use the timer on your call phone so no one will have to keep an eye on the timer.

Play:
A player picks the top category card, reads it aloud and turns over the timer to start the game. All players play at once to find any two cards on the board that match the category. As players find and announce matches they take the cards, revealing new cards underneath. Keep playing until the timer runs out. At that point, the next player picks and reads the next category card aloud and the process is repeated. Keep doing this until all the cards have been claimed. At this point the game ends, all players count the cards they have collected, and the person with the most cards is the winner.

Try this:
  • Skip the game board. Place two cards face-up on the tabletop. The first person to identify an association between the two cards takes them. Work through a pile of cards and see who has the most at the end.
  • Place one card on the table. Set the timer and name categories that the item would fall in. For example a dog is an animal, has four legs, is covered with fur, etc.
  • Ask "How are these things alike?" or "What do these things have in common?".
  • Place two cards on the tabletop. Give each player a piece of paper and pencil. Players have 90 seconds to write down as many associations as they can think of. When time is up, players compare lists and cross off each association that was written by two or more people. The person with the most unique associations is the winner.
  • Place two cards face up on the tabletop. Players work together to see how many association they can think of between those two cards in 90 seconds. Don't take time to judge the connections that are thrown out during the 90 seconds. After the time is up, go back over each one and see if all agree. If not, allow the person who gave the association to defend his answer. Vote with thumbs up or down whether the association should be counted. Play several rounds. Which two cards got the most associations? Why do you think that was so?
  • Work on visual discrimination, visual form constancy, manual dexterity, creative thinking, mental flexibility, processing speed, similarities and differences, socialization skills, executive functioning skills, process skills, play and leisure exploration and participation
In the box: Game board, 300 picture cards, 2 sets of category cards (easy and difficult), 90 second timer

If you are interested in purchasing this item or just want more information, click on the image below.



 

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