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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Nov 13, 2019

K-9 Capers

K-9 Capers - Practice sequencing, counting and memory in 12 minutes.
To be successful playing K-9 Capers you will have to remember what you saw and pick up pooches in numerical order. K-9 Capers is one in a series of 12 Minute Games by Gamewright.

The game consists of 36 cards and a custom die. Each card features a dog in action (painting, boxing, jumping on a pogo stick, etc.) and a number (1-9) in the top right hand corner. The die has the numbers 1-2-3, two of each number.

Object:
Be the first player to line up 9 cards in numerical order.

Set up:
Shuffle the cards and place them in a 6 X 6 grid, face-down, on the table top.

Play:
Players take turns. Throw the die and turn over that many cards. For instance, if you throw a 1, turn over one card. If you throw a 3, turn over three cards. Each player will be creating a line of 9 cards, numbered 1-9, and you must pick them up in order. For instance if you have numbers 1 and 2 already lined up and you turn over a 3, you can take it. If you turn over a 5, you cannot take it. If you turn over a 3, 4, and 6, you can take the 3 and 4. If you can use any of the cards that you have turned over you may take them and put them in your line. If not, or if there are cards left that you cannot use, flip them back to their face-down position and your turn is over. Keep playing until someone has lined up nine cards, in number order, and wins the game.

Cards must be left in the same space when you flip them, otherwise people will have trouble remembering where they saw them. Cue the individual to remember what he sees, as he may need a card later that he sees now.

Try this:
  • Turn the cards face-up and practice putting them in number order before you play a game. 
  • Hold the cards in the non-dominant hand, pushing off the top card with the thumb as you deal, while you are setting up the grid for play.
  • Set up the grid, cards face-up, and make sure that cards numbered 1-9 are embedded in the grid in order. Ask the individual to scan the cards, left to right, row by row, and pick up the cards they need as they go, noting that all cards will show up in order as they scan.
  • Hold the cards in the non-dominant hand and use the dominant hand to sort them into piles by number.
  • Shuffle the cards. Make up to four rows of 9 cards. Use each card as it comes up, leaving holes in the line where you still need to collect cards, filling them in as they come up.
  • Work on visual discrimination, figure ground, visual memory, manual dexterity, counting 1-9, sequencing, process skills, socialization skills, executive functioning skills, play and leisure exploration and participation
In the box: 36 cards, 1 custom die.

If you are interested in purchasing this game or just want more information, click on the image below.


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