Furglars - Can you catch a Furgle? |
The objective of the game is to capture, steal and protect as many Furgles as possible to collect bullion points. You will do this using furry Furgle dice, bullion bars, character cards and a bullion bank (all shown in the image above).
As I read the list of contents I wondered how in the world they were going to depict furry dice. But by golly, these really are furry dice! There really is fur inside each furry die. The dice are hollowed out and a small amount of green fur (think Jim Carey in The Grinch) is stuffed inside. There is a plastic piece, in the shape of eyes, over the opening so that the fur can't fall out. First place for most unusual dice in a board game goes to Furglars!
The six sides of the dice are:
- Hand - 1 side - May break any one lock protecting a Furgle or may steal one Furgle that is not being protected by a lock.
- Padlock - 1 side - Protects Furgles from Hands. Other players must break all your locks before they can steal any of your Furgles.
- X - 3 sides - No action is taken.
- Furgle - 1 side - Keep these to exchange for bullion points at the beginning of your next turn.
- 1 die (point) - 1 brown bar
- 2 dice (2 points) - 1 silver bar
- 3 dice (3 points) - 1 gold bar
- 4 dice (4 points) - 1 white bar
Object:
The first to win 15 bullion points wins the game. If two people are playing, the first to win 21 points wins the game.
Set up:
Place the bank card to the side and place the bullion bars on it. Give each person a character card. Each player gets dice: 5 for 2 players, 4 for 3-5 players, 3 for 6 players. Players place all their dice X side up.
Play:
Players take turns. The first round is different from the rest of the rounds, so I will describe the rounds below as round 1 and round 2+.
Round 1
- Roll your dice - Roll all the dice in front of you.
- Make your move - Keep any Furgles and locks you throw and put them on your character card. With each hand icon you throw you may break one lock or steal one unprotected Furgle from another player.
- You may not steal a Furgle until ALL the locks are broken for a particular player.
- You can break locks or steal from multiple players as long as you have the hands to do it.
- When you break another player's lock, place that die X-side-up in front of you.
- When you steal another player's Furgle, place it on your character card.
- Pass the dice - Pass any remaining dice to the person on your left.
Round 2+
- Collect your bounty - Cash in any Furgles on your card for bullion.
- Roll the dice - Roll all the dice in front of you including:
- Dice passed to you.
- Furgles that you had at the beginning of your turn that were traded for bullion.
- Any locks you had on your card at the beginning of this turn.
- Make your move - Repeat instructions from round 1.
- Pass the dice - Repeat instructions from round 1.
Try this:
- Skip the game, just have fun cupping the hand and throwing the dice. Throw them once and push all that landed furry side up to the side. Then pick up the rest, shake and throw again. Keep doing this until they are all furry side up. You have caught all the Furgles!
If you are interested in purchasing this game or just want more information, click on the image below.
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