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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Feb 22, 2021

Magnetic Ring Game

 

Magnetic Ring Game is not all that it seems to be.

When I blog about a game I try to be fair and talk about my opinion of the good with the bad. Well I'm going to start with the bad on this one. One of the reasons I purchased this was because of its size. Below is their image on Amazon:

 


Here is the real size:

 


In the picture on the box, the ring is as big as the girl's hand. In reality, much smaller. I read the reviews that said it was not as big as in the pictures, but I didn't expect this. I am still trying to decide whether to keep it.

The blue "game board", as they call it, comes in 9 pieces and you must assemble it. It's a simple assembly, but those 4 blue dowels that you see are lighter weight plastic and I was afraid I was going to break one while I was putting it together. The fit is tight and I really had to push. You can't get everything back into the box at the end if you don't take it apart. I found that turning the dowels as I was pulling got them out. I don't know whether turning it like that will wear down one of the pieces over time, but I doubt I will play it enough to find out.

There are 32 magnetic rings. There are four colors and eight of each color. The rings can attract and repel. Drop a ring on the dowel and it will attract. Take it off, flip it over, drop it back onto the dowel and it will repel. One side attracts, one side repels. The gaps in the images come from putting two magnets together that repel each other.

The deck of cards are not printed on a poker deck, as it shows on the deck of cards.

There are 54 cards, printed with a challenge on one side, printed solid blue on the other side. There are four cards with three rings, eight cards with four rings, 15 cards with five rings, 20 cards with six rings and seven cards with seven rings.

 

Object:

Have the most cards at the end of the game.

Set up:

Assemble the blue game board and give each player 8 magnetic rings, two of each color. Assign each player a dowel to play on. Shuffle the deck of cards and place the deck face down on the table. Decide the length of the game - till all the cards are gone, for an amount of time (15 minutes) or until you get through a partial deck.

Play:

All players play simultaneously. Turn the top card face-up and put it on the middle of the game board. All players build as fast as they can. The first one done correctly gets the card. Keep playing until the game is over. Person with the most cards wins.

Try this:

  • Skip the game. Build on two dowels, different patterns. Present a card and ask the player to choose which one matches the card.
  • Build on all four dowels and present the 4 matching pattern cards. Ask the player to place each card next to the matching dowel. 
  • Skip the cards and make your own pattern. Ask the individual to copy your pattern. 
  • Hold the card upright so that the player see it the same way they will build it. A stack that is built vertically, but the card is lying flat on the table, may be difficult to interpret.
  • Use the word "stack" if the individual tries to build from the top down. If that doesn't help,  place a white card over everything above the ring you are placing. Move the paper up one ring at a time, as it is time to add it.
  • Work on sequencing, visual discrimination, spatial relations, visual closure, manual dexterity, process skills, socialization skills, executive functioning skills, play and leisure exploration and participation

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