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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

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May 8, 2017

Snail's Pace Race


A fun game for beginners based on color, no reading required.

In the box: Game board, 6 snails, 2 dice

Snail's Pace Race is a simple game for beginners based on color - no reading required. The wooden snails are going to race through the garden, starting on the spaces with the arrows and ending on the spaces with the snails. 

The Snail's Pace Race game board is a whimsical garden scene with six rows/lanes, one for each on the six snails. The board is approximately 18 7/8" x 8 7/8". The wooden color dice each have six colors, one color per side, that match the six snail colors (pink, blue, green, yellow, orange, red).

 

 
Object:
The first snail to reach the finish line wins the game.
 
Set up:
open the board and place the six snails on the end of the board with the six colored arrows. There is one space with a colored arrow for each colored snail.  
 
Play:
Players take turns. Throw both dice. The two colors that come up will indicate the two snails (by color) that will each move forward one space. The first snail to reach the finish line wins the game.

 
Try this:
  • Use only one die per turn for a longer game.
  • Cup the hand before shaking the dice. If the individual has difficulty with this, place a small ball in the palm and ask the individual to cup the hand around the ball. Then remove the ball and drop in the dice.
  • Keep the hand in the cupped position a little longer while shaking the dice by reciting Mary, Mary Quite Contrary, how does your garden grow...
  • Set up the game by placing one snail at a time in the player's palm and asking him to bring it to his fingertips and place it on the correct space on the board. Place the snails facing the wrong directions, upside-down, etc., so that the individual will have to manipulate them in-hand to orient.
  • Predict who will win after each turn (who is closer to the finish line).
  • Work on visual discrimination, manual dexterity, in-hand manipulation, palmar arch development, socialization skills, executive functioning skills, process skills, play and leisure exploration and participation
If you are interested in purchasing this game or just want more information about it, click on the image below. 
 

Zimbbos

Zimbbos - An animal-themed stacking game

Zimbbos is a stacking game that challenges you to build "fantastic pyramids" with wooden blocks. The 15 blocks (elephants and jokers) are all the same height and roughly the same width. Each elephant has a number in the top left hand corner (1-10), but the jokers do not have a number. All pieces are brightly painted and solid. The stacking bars come in three different lengths (8", 6", 4"), and are the same width and depth.
Object: 
Be the player to place elephant number 10 on top of the pyramid without making it fall. 

Set up:
Scatter the pieces in the playing area. Play on a solid, flat surface so the towers you create will not be tipsy because of an unstable base. 

Play:
Players take turns. Throw the die and play depending on what comes up on the die.
  • 1 circle - Place one elephant on the pyramid.
  • 2 circles - Place two elephants on the pyramid.
  • 3 circles - Place three elephants on the pyramid.
  • Star - Place one balancing bar or one joker on the pyramid.
Pyramids could take many shapes, as long as you are ultimately building up. Pieces can be placed on the current level or above, but never below. Pieces can be placed upside down, backward, forward or any combination. There is a little groove middle/bottom, and a little corresponding bump middle/top, that helps the pieces stay lined up and balanced. Elephants are always stacked in numerical order (from 1-10).


Try this:
  • Make a tower by stacking just one of top of the other. How many can you stack before the tower tumbles?
  • Line up the elephants by number across the table top and count as you go. Then line them up backwards and count backwards.
  • Make a rule that all pieces have to be facing forward. Lay the pieces on the table sideways and backwards before the game starts. Pick them up and turn them in-hand to orient before placing.
  • Make a variety of towers before therapy and take a picture of each with your phone. Show the individual a picture at a time and have him copy your towers.
  • Call out one color, number, or animal at a time and have the individual line up or stack in that order.
  • After building, take the tower apart, one piece at a time, without toppling it.
  • Give directions for where to place each piece, such as on the left, top right, in between, etc.
  • Work on visual discrimination, spatial relations, manual dexterity, graded grasp and release, reach, sequencing, counting 1-10, process skills, executive functioning skills, socialization skills, play and leisure exploration and participation
In the box: 10 wooden elephants, 5 wooden jokers (1 gorilla, 1 lion, 1 bear, 2 clowns), 3 wooden balancing bars, 1 wooden die

If you are interested in purchasing this item or just want more information, click on the image below.