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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Oct 29, 2017

Operation Rudolph

Operation Rudolph - Rudolph is the theme, but not the patient. Whew!


This is a game of Operation, based on the Rudolph the Red-Nosed Reindeer TV Christmas show. Rudolph is the theme, not the patient. Whew! 

I have already blogged about the game Operation, so instead of writing that all over again, I will give you the link to visit that post. Operation post. Below I will post the rules of this game that are specific to this Rudolph version. Here is a picture of the operating table and the pieces.

Set up:
Deal all specialist cards to players evenly. Mix the doctor cards and put them by the board. Place all the small pieces into the holes on the board. Choose a banker and give him the stack of money. 

Play:
The first player will choose the doctor card on the top of the pile. It will show which piece to extract. If you do so successfully, you will receive the amount of money shown on the card. If you do not do so successfully, meaning you set off the roar of the abominable snowman and Rudolph's red nose flashes, someone else will get a try. The player who has the specialist card for that particular part will now try to extract the piece. If he is successful, he will win twice the money the doctor would have been paid (no comment). If he is not successful, the doctor card will be added to the bottom of the card pile and the next player will play. Any time pieces are extracted successfully, both cards (doctor and specialist) pertaining to that piece are out of play and set off to the side of the game. When all 12 pieces have been extracted, all players add their money and the player with the most is the winner.

Don't forget to go to my Operation post for more specifics on this game and for ideas on using it in therapy.

Check out other Christmas games I have blogged about on my Christmas Edition post.

Try this:

  • Work on visual discrimination, figure ground, spatial relations/position in space, body awareness, tool use, precise fine motor control, eye-hand coordination, manual dexterity, thumb opposition, rounded web space, separation of the two sides of the hand, executive function skills, process skills, social interaction skills, play and leisure exploration and participation
If you are interested in purchasing this game or just want more information, click on the image below.
 

Zitternix

Remove the sticks without toppling the bundle.


Zitternix is a game that plays fast and I never thought it was really worth the money, but you are free to disagree. The word Zitternix is translated in the rule book as Keep it Steady.
 
Zitternix includes 27 wooden sticks, a wooden color die, and a wooden ring. The wooden sticks are three different widths.
 
 
Object:
Make the most points by pulling sticks out of the bundle without toppling the works.

Set up:
Hold all the sticks in a fist and lower the ring over the top. Turn the sticks so that they are going in different directions (like in the image above). Now you can stand the bundle on the table without it falling over. Set the die nearby.

Play:

Players take turns. Throw the die to determine a color. Pull a stick of that color from the ring. If there is not a stick of that color that you feel you can remove without toppling the game, and you have a stick of that color that you have removed previously, you are allowed to try to put that stick back into the ring. If there are no sticks left of the color you threw, you can remove any other stick. 

Once the bundle topples, and/or the ring hits the table, the game is over. The player who made the game topple is out of the game. All other players add the points they earned for their sticks and the one with the highest points is the winner.
 

Try this:

  • Skip the game. Scatter the sticks on a flat surface. With one hand, throw the die. With the other hand, pick up that color of stick. Keep throwing the die and picking up sticks, pushing them into your fist, until you cannot hold any more.
  • Pick up the sticks by color, one at a time, while putting the game away. Pick up each stick and squirrel it into the fist until you have all of that color. Drop them into the box, then pick up the next color, etc.
  • Allow the individual to change his mind if he starts to pull out a stick and it looks like the bundle will topple.
  • Work on visual discrimination, eye-hand coordination, spatial relations, manual dexterity, pinch, web space development, bilateral coordination, shoulder stability, executive functioning, tactile perception, process skills, socialization skills, play and leisure exploration and participation 

In the box: 9 yellow sticks (1 point), 9 red sticks (2 points), 9 blue sticks (3 points), 1 wooden ring, 1 color die

If you are interested in purchasing this item or just want more information, click on the image below.