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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Nov 26, 2017

3D Feel and Find World Icons

3D Feel and Find World Icons - 20 2-piece wooden sets.


I have already blogged about Feel & Find, made by the same company (Guide Craft), and 3D Feel and Find World Icons doesn't differ much. Two difference I can see immediately is that the original version has rectangle cut-out tiles and this one has round, and the cutouts on the original tiles are not colored like these are.

What you will receive with this World Icons version is a drawstring cloth bag and 20 wooden sets. A set consists of one shaped piece, such as a heart, and a wooden tile with a cut-out of the same shape. This set includes what they describe as world icons, which I thought might be the Eiffel Tower shape or a pagoda, etc. Nope, just means shapes that might be recognized around the world. Which is what you also got with the original versions - trees, animals, people, geometric shapes, etc. Shapes in this set include people, bird, apple, house, heart, turtle, tree and car. 

 

Game contents.

Try this:
  • Start with deep pressure to the hands. For some, this may increase their ability to discern shapes without sight.
  • Spend time concentrating on how to feel, practice carefully feeling the item for clues. Ask the individual to close his eyes and put one piece in his hand. Ask him to use two hands and tell you about the piece. Cue him to use words to describe characteristics of the pieces such as bumpy, pointed, round, corner, square, legs, head. Then try using just one hand.
  • Close your eyes as above and let the individual put a piece in your palm. Model what you want him to do.
  • Put the pieces in the bag one at a time, allowing the individual to feel each one. Talk about the shape and describe how it feels.
  • If you want a more challenging activity, don't allow the person to see or feel the pieces beforehand. Lay the cut-out tiles on the table in plain view. Have him put his hand in the bag, pick up a piece, and without seeing the piece, find the matching tile on the table.
  • Start slow by putting just one piece in the bag and placing two tiles in front of the individual. Ask him to put his hand in the bag and feel the piece without looking. Then choose the matching tile. Increase the difficulty by adding more pieces in the bag and more tiles on the table.
  • Use as a simple matching game. Put out several or all of the tiles and give the individual the wood pieces to match to the tiles.
  • Put one tile on the table. Give the individual 2, 3, or 4 pieces and ask him to find the piece that matches the tile.
  • Scatter all the wooden pieces on the table. Give the individual one tile and ask him to scan the pieces to find the matching object, only stopping to look at the pieces that are the correct color.
  • Scatter the pieces on the table when setting up the game, but make sure that some of them are upside-down, sideways, standing on their edge, partially covered, or in other incorrect orientations. Present the tiles and do the matching.
  • Ask the individual to choose a tile and hold it in his non-dominant hand. Search for the matching piece and then place it on the tile.
  • Place a wooden tile in front of the player. Place the matching shaped piece in the player's palm. Ask him to bring it to his fingertips and rotate it in-hand to orient it correctly for placement. Make sure you turn some of the pieces into incorrect orientations before placing them into the palm.
  • Work on tactile discrimination, visual discrimination, visual form constancy, figure ground, spatial relations, eye-hand coordination, in-hand manipulation, manual dexterity, coordinated use of both hands, executive functioning skills, process skills, play and leisure exploration and participation
     
  • In the bag: Cloth bag, 20 wooden pieces, 20 wooden matching tiles


Nov 19, 2017

Pass the Bomb Junior

OT and speech come together to Pass the Bomb.


In the box: 55 cards and a bomb

Pass the Bomb is a fast paced game that may qualify as a speech game also. The game is quite simple. Each of the cards has a location and an associated picture. Some of the locations are at a birthday party, in the forest, in a magazine, in a swimming pool, at Christmas, in the sky and in the attic. 

The bomb and several cards.


Players take turns naming one item that would be found in that location. As soon each player is finished, they pass the bomb to the next player who looks at the next card and names an item found in that location. The bomb keeps getting passed around until it goes off. The person who has it when it goes off is the loser. Keep playing until all players are eliminated except one, the winner.

I'm not real crazy about timed games, but the timer runs randomly, anywhere between 10 seconds and 1 minute. Therefore, those who take a little longer to process and answer will not be automatically overrun by the fast thinkers. It's all about the timer. The bomb (timer) is lightweight, hard plastic. It has a red on/off button on the bottom. It ticks audibly about once per second, and when it goes off it makes a lower sound for about one second. Easy enough for everyone to hear. May be annoying to some with noise sensitivities.

There is a small door on the bottom of the bomb that you will need to take off to insert the 2 AAA batteries into the bomb. It has a tiny Phillips head screw and needs one of those small screwdrivers (I usually buy my sets at the $1 store.) Batteries not included.
 

Object:

The person left holding the bomb when it goes off is the loser.

Set up: 

Mix the cards and set them face down in the middle of the players. Give the bomb to the first player.

To play: 

Turn on the bomb and flip the deck. Players take turns. Look at the top card and name one item found in that room. Take the top card off the deck and pass the bomb to the next player. Flip the card, look at the room, and name one item found in that room. This continues until the bomb goes off. That person is now out of the game and the rest of the players repeat the process until only one person is left in the game, the winner.

Try this:

  • Use only one card per round. Players come up with different words for the same location. Last person to play before the bomb goes off gets the card. Play several rounds and see who collects the most cards.
  • Separate and life each card off the pile while leaving the remaining cards in a stack.
  • Work on manual dexterity, fine motor precision, tool use, executive functioning skills, process skills, socialization skills, play and leisure exploration and participation 
If you would like to purchase this game or just want more information, click on the image below.