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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Oct 31, 2018

Five Straight

Five Straight - A strategy peg game

My sister and I have played Five Straight for years. I never thought to use it in therapy until fairly recently, as I never viewed it as a pegboard and pegs (I knew this game long before I was an OT). The name of the game is also the goal - be the first person to get five pegs in a row either horizontally, vertically or diagonally.

The pegs are small, hard plastic and measure about 3/4" tall. Each set of pegs stores in its own zippered plastic bag so you don't have to sort them out each time, unless you want to ;) The board is hard plastic, is hollow on the back and comes in two pieces. There are two small clips that fit on the back that hold the board snugly together for playing. Assembled the board measures about 12" x 12". The cards are numbered 0 through 99 and there is also one blank card so you can make your own in case you lose one. The cards are smaller than your typical playing cards (see image below). The stack is fairly high with 101 cards and may be stiff and difficult to handle for some.


Object:
Be the first player to get five colored pegs in a row.

Set up:
Assemble the board and put it in the middle of the players. Each player chooses a peg color and dumps their pegs by the board. Shuffle the cards and deal five to each player.

Play:
On each turn a player will place a peg, discard a card and draw a new card. The player should have five cards in his hand at a time. The number on each card will correspond to one space on the board. When you play a card on your turn you may place a peg on the exact number on the board or on any higher number. For instance if you have a card with the number 89, you can place a peg in the space (hole) for 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, or 99 (the spaces end at 99). The lower the numbers on the cards in your hand, the more valuable they are as the more spaces they can be played on the board (for winning and blocking). The single digit cards are especially good to be holding as they can help you block your opponents wins and help you play almost anywhere on the board. Take turns until someone has five in a row. Sometimes you will see your opponent's four pegs and not be able to block the fifth, and sometimes you will be totally surprised when they place their fifth peg and announce their win. The more pegs on the board, the harder it is to keep track of all the possible wins, especially the diagonals. 

If you would like to read more about peg board activities, check out my post What's in Your Therapy Box? Peg Board Edition

Try this:
  • Try to set up a win using a single digit card in your hand. There is much less of a chance the other player(s) can block a single digit number. Play your lowest card last. Even if another player can cover the space by playing his own low number, you will have forced him to use a low card just to block you instead of as an advantage to win himself.
  • Play a peg in a row whenever you see your opponent has three in a row with empty spaces on both ends. If you let him play the fourth in a row you won't be able to cover both ends from a win.
  • Pick up each peg and turn it in-hand to orient for placement.
  • Empty the board after a game by taking off your pegs, one at a time, and squirreling them in your hand. You may have more than one handful if it was a long game.
  • Skip the cards. Ask the player to pick up several pegs and hold them in the hand. Call out a number and ask him to scan the board and place a peg in that number. Bring the pegs, one at a time, to the fingertips to orient for placement. You could call out number that will end up making simple pictures and ask them to guess along the way. For instance a tree could be a large triangle with a small square under it or a house could be a large square with a rectangle door, etc. That might make it more exciting than just searching for random numbers.
  • Follow the directions from the above suggestion, but ask the player to hold multiple colors of pegs in their hand. Then you could call out something like 75 green and they would have to sort out a green peg from the several in their hand for placement.
  • Play bingo. Call out numbers from the cards and ask the player to place the pegs as you go (translating them from the palm). Let them tell you when they have 5 in a row for a bingo. Start with three or four for an easier game.
  • Block the 90's spaces with lower cards right away. Then whenever an opponent picks one of these cards and the hole has already been filled, he will end up having to hold a useless card throughout the game, reducing the playable cards in his hand. I don't use this strategy because I figure I have as much chance of drawing those useless cards as my opponent.
  • Mix all the pegs together (you knew it would come to this, didn't you). Ask the player to pick up one peg at a time of a single color, squirreling the pegs into the palm without dropping any. Empty the hand into the bag and then do the same for another color and try to pick up one more. Finally the third color, try for one more. Setting up a game or putting it away "the long route" can often add more therapeutic value.
  • Scatter the pegs on the table after the game is over. Ask the player to hold the box off to the side and just under the table top with one hand and cup the hand and sweep the pegs into the box with the other hand. Try the long end of the box then turn it and try the shorter end. How is your aim? Works for many games.
  • Hold cards in one hand and several pegs in the other. Bring pegs to the fingertips for placement on each turn.
  • Work on figure ground, visual discrimination, spatial relations, visual closure, manual dexterity, in-hand manipulation, fine motor precision, shuffling/dealing/holding multiple cards, coordinated use of both hands, socialization skills, executive functioning skills, process skills, play and leisure exploration and participation
In the box: 101 cards, 3 sets of colored pegs (42 pegs of each color), 2 piece plastic playing board, 2 small clips

If you would like to purchasing this game or just want more information, click on the image below.

Oct 25, 2018

Mystery Garden

Mystery Garden - Guess the mystery tile before the traveler gets to the castle.

By asking questions and remembering clues, you will guess the secret mystery tile. The Mystery Garden game board is not as big as it appears, measuring 11.25" square, and is made of three pieces that interlock like a puzzle. As you can see from the picture above it is filled with images of characters, animals, toys and more. 

Around the board you see mystery (picture) tiles, each one showing one specific item from the game board. The pictures on the tiles are taken exactly from the board, no changes in coloring, orientation, etc. What you can't see from the image is that there are 15 numbered stones on a path that leads to the castle at the top of the board. There is one small wooden pawn that will travel this path on each round. 



Object:
Guess the mystery tile before the traveler gets to the castle to win the mystery tile. Be the first player to collect 3 mystery tiles.

Set up: 
Place the board in the middle of the players. Turn the 48 mystery tiles face down and mix them up. 

Play:
The first player draws one tile and looks at it without anyone else seeing it. It is up to the rest of the players to ask one yes or no question at a time, in turn, with the aim of guessing what is on the mystery tile. There are 15 numbered stones on the path to the castle. The pawn starts on number one, and with each question that is answered no, the pawn will move ahead one stone. If the pawn gets to the castle before anyone correctly guesses the mystery tile, the player who is answering the questions keeps the tile. If the mystery tile is guessed before the pawn reaches the castle, the player who guess correctly gets the tile. Here is an example of the questioning that I am taking from the instruction book:
  1. Question: Is it a toy?  Answer: No
  2. Question: Is it a plant? Answer: Yes
  3. Question: Is it a flower? Answer: Yes
  4. The next player points to a flower on the game board. Question: Is it this flower? Answer: No
  5. The next player points to a different flower. Question: Is it this flower? Answer: Yes!
The player that correctly guessed will get the tile. The wooden pawn will go back to square one and the next player will choose a new mystery tile and the process will start again. 

Try this:
  • Leave the pawn out of the game and let as many questions be asked as necessary to guess the mystery tiles.
  • Forget the game, just use the tiles and look for the matching images on the game board.
  • Forget the game. Match each tile to its image on the game board. Place the mystery tile in a different orientation such as upside down or sideways on the table. Keep the tile in that orientation while you look for it upright on the board.
  • Place the tiles face-down by the board. Turn over one tile and everyone looks at the same time. The first one to find it gets the tile. Play until all tiles have been claimed.
  • Start the wooden pawn on a higher number stone so that the mystery tile must be guessed in fewer clues.
  • Place the tiles upside-down during set up so that individuals can turn them in-hand after picking up to correct the orientation.
  • Pick the tiles up to put away by stacking them. Pick up one, put it on top of another. Now pick up both together and place them on top of another. Now pick up all three in the stack and place them on top of another. Keep going to see how many you can hold. 
  • Work on visual discrimination, figure ground, visual scanning, spatial orientation, executive functioning skills, manual dexterity, in-hand manipulation skills, process skills, executive functioning skills, socialization skills, play and leisure exploration and participation.
In the box: 48 secret mystery tiles, 1 wooden playing figure, 1 wooden marker, 3-piece interlocking game board