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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

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Jan 23, 2019

Magnetic Designer

Magnetic Designer - Use wand to move metal discs
Magnetic Designer allows you to create simple pictures by moving the small, colored, flattened discs around the board with a pencil-type tool. The 19 X 14 spaced white grid sits in a yellow base and they are both hard plastic. There is a clear piece of plastic over the top, so all the discs are enclosed and cannot get out.

The discs are metal and the tool that is tethered to the board has a magnet on the end. Hover the tool over a piece and it will jump up to meet your magnet. Carefully move the magnet and piece so that they are right above the space where you want it to go. Then lift the tool and the piece will drop into place. The pieces all start out at the bottom until you move them. Once you are done, pick up the board and shake and the pieces drop to the bottom.

In the reviews for this game, the chief complaint was the pieces getting stuck between the grid and the clear cover while trying to shake them down to the bottom. I have had trouble with this too, but they eventually move if you keep working at it.

IMPORTANT: The 15 pattern cards are sold separately for $7. They measure 8.5" x 11" and are printed on one side. It will take some counting of pieces and spaces on the board to keep the design on track. Pictures include a butterfly, a train and a house.

Move carefully as you build because if you get too close to a piece that is already placed it may be moved by your magnet as you go by. I admit I have not used this item as much as I thought i would. It can be tedious and time consuming moving the pieces one at a time with the tool.

Try this:
  • Make each design row by row, then go back and try column by column.
  • Lay a piece of plain white paper over the pattern card. Move it down to reveal one new row (or column) at a time. Complete the row on the board, then move the paper down and complete the next row. With such a big grid and so many pieces it can be hard to stay on track.
  • Catch mistakes as they are made as trying to move an incorrectly placed disc once others are around it can prove difficult. Plus, it is tedious moving that many pieces to begin with, one by one, and if you keep building on an error, you will have to remove and redo from there.
  • Work on visual discrimination, visual tracing, visual closure, eye-hand coordination, manual dexterity, tool use, functional grasp, visual memory, counting, process skills, executive functioning skills, play and leisure exploration and participation

    In the box: One plastic board with enclosed discs and wand
    15 cards sold separately
     
If you are interested in purchasing this item or just want more information, go to Lakeshore Learning.

Jan 21, 2019

Conector Logic

Connect the answers to the questions in an unusual way.


This game was an interesting idea, but is less than effective in my opinion. The goal is to use the two terminals and connect each question to its answer. There are eight different categories (games), and they did not pose each one as a question, but you can easily do it yourself.

The game consists of a cardboard box with a cardboard base inside. The base is covered with black dots (magnetic I am assuming) that will correspond to round holes on the picture sheets. The base also has a square hole for a yellow battery box that will hold 2 AA batteries. On the box is a small light bulb, and tethered to the box are two wires with pencil-shaped terminals at the ends. You will always play on top of the base, which will always sit inside of the box. You can fairly easily see what I am talking about by looking at the image above.

There are four two-sided picture sheets and you will lay them, one-at-a-time, on the base to play. Each side has a different game on it, which I will describe below. Each sheet is divided into three sections, a left column, the middle and a right column. Your goal will be to match something on one of the columns (the answers) to something in the middle (the question), depending on the game. There are holes (open dots) next to most pictures in all sections. When you place the sheet carefully on top of the base, these holes should line up with the magnetic dots on the base.
 
Now we come to the exciting part. Hold one pencil-shaped terminal in each hand. Pick one item from the middle and place one of the terminals in the dot next to it. Now scan the columns for the answer. You won't know which column you will find your answer in, so you may well need to scan both. Once you find it, place the other terminal in the dot next to it. If you are correct, the light on the battery box will light up to let you know.

Here are the eight games (one for each side of the four sheets):
  • The intruder. There are three items pictured inside each large circle, you pick the one that does not match. For example, a strawberry, a pear and a backpack. Put one terminal in the hole for this large circle and look for the backpack on the right and left columns. When you find it, put the second terminal in it's hole.
  • How many are there? There are groupings of identical pictures in the middle. For instance 10 orange juice bottles and 5 cars. Down the columns are numbers. Find the number that matches the number of items.
  •  What does it belong to? Random pictures in the middle. Find a picture on the column that would go with each picture. For instance a fishbowl in the middle and a fish on the border.
  • Additions and subtractions. The middle is full of math problems. Numbers in one problem are either both single digit, one single digit and one double digit or both double digit. For example, 30 - 5 =. Find the answer for each problem on a column.
  • What is missing? Pictures in the middle have a missing component. For instance sunglasses missing one lens and a motorcycle missing a tire. Find the missing piece on a column.
  • How do you dress? Four kids are pictured in the middle, one at the beach, one camping, one skiing, one in the city (see image above). There are black lines pointing to different parts of the body. Find the item on a column that you would wear there.
  • Logical sequences. In the middle are patterns with three or four items followed by a question mark. Find a picture on the column that will replace the question mark to continue the pattern.
  • Which animal does it belong to? There are 30 animals in the middle. Down the columns are close up pictures of a small part of the animal or its fur.
Top half of the What is Missing? sheet.
 
My main problem with this game is that the light doesn't always light up when you are correct. Sometimes you have to move the terminal around on the dot a few times before it will light up. That downfall is a biggie for me, because it may look like the answer is wrong when it is really correct. The second thing that struck me right away was how busy the sheets are. For most pictures there is also a black line that is drawn between that item and its hole. Since the pictures are already crowded on the page, this is a lot to look at.

UPDATE: It is easier, position wise, to anchor your hand on one of the columns first, and then look for the picture in the middle. By picking a picture in the middle first, you will be blocking some of the pictures in one of the columns with one arm and may need to cross over with the other arm if the picture you need is in the opposite column. Of course the question would change then. Instead of asking "What is missing?", you would ask something more like "What does this belong to?"

Try this:
  • Be ready to reinforce correct answers if the bulb does not light up.
  • Scan for the answer quickly and prompt the individual which column it's in if it's too much to look at everything. 
  • Work on visual discrimination, figure ground, visual closure, counting, addition, subtraction, matching, sequencing, vertical scanning, coordinated use of both hands, manual dexterity, problem solving, executive functioning skills, process skills, play and leisure exploration and participation
In the box: A base, battery box, 4 double-sided picture sheets
 
If you are interested in purchasing this item or just want more information, click on the image below.