-->

Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Jul 19, 2019

Eye 'N Seek




Eye 'N Seek is a figure ground game with a "twist", and six ways to play over two levels of difficulty! The big plastic eye on the front of the box is intriguing, but it's just a decoration.

The goal of the game is to find the image(s) from the picture cards faster than your opponent(s). The wheel cards measure about 6.5" x 6.5". One side of the card is green and the other side is orange. Each side is covered with small images, but also include three oval windows. You can see these windows better in the image above than in my picture below. However, there are more small images that show in the windows than in the image above, more like my picture below. Also, the windows on the orange side are bigger than the green and show more images. There is a movable circle printed with these small images inside the card. Put your finger on the side of the wheel and pull down to make the wheel inside turn and change the images you see in the oval windows. 

The picture cards come in two colors, green and orange, 50 of each color. The green picture cards each show one image and will be played with on the green side of the card. The orange picture cards each show two images and will be played with on the orange side. The images may be different sizes and are generally in different orientations, but the coloring matches.

After playing a few games I realized that all the wheels are the same, meaning that the pictures for each player will be in the exact same location on the movable wheel. Using this information, I was able to sort out specific cards that I wanted the players to find in specific windows. If three windows are too many to watch, start with one window, or on the green side there are two windows that are close to the bottom. I often use that one to start and then I pick out the cards that will appear in those two windows ahead of time.

Left: Wheel card.                                                    Right: Picture card.
 Play:
  • Variation 1 
    •  Mix 18 cards and stack them in the middle.
    • Give each player a wheel card.
    • Players all look on their wheel card for the image on the top card. Turn the wheel as mentioned above to make the images move across the three windows. Play either all green cards, all orange cards, or a mix of the two. Player with the most cards after all 18 have been found is the winner.
  • Variation 2
    • Play as in variation 1, except the last person to find the image gets the card. Person with the fewest cards at the end is the winner. This variation will take longer and may have a lot of down time as you wait on other players.
  • Variation 3
    • Players take turns being the leader for each round. The leader looks at his card and describes one of the images in one of his windows. Don't name the item, just give description clues like it wears a hat and it lives in the snow. The first player to find a matching image on his card gets a point. First person to win five points is the winner.
  • Variation 4
    • Randomly choose 6 cards and place them in a line so that all players can see them all. Use either all green cards, all orange or a mix. Players race to find images from the cards. When a player finds an image, they take the card. Do this three times, making a total of 18 cards. Player with the most cards at the end is the winner.
  • Variation 5
    • Players take turns being the leader for each round. The leader will look at his card and pick out any one image. They will tell the first letter of the image they are looking at. The first player to find any image that starts with the same letter wins a point. First player to earn five points is the winner.
  • Variation 6
    • Players take turns being the leader for each round. The leader will look at his card and pick out any one image. They will give a word that rhymes with the picture. The first player to find any image that rhymes with the leaders word gets a point. First player to win five points wins the game. 
Try this:
  • Model how to hold coordinate holding the card and turning the wheel.
  • Start by finding pictures on the big circle on the front of the card, without turning the wheel and looking in the windows. You will have to go through the cards ahead of time and pick out the matches because not all of the images are shown.
  • Put more than one card out to look for and try to keep several items in mind at the same time.
  • Choose one item to look for on the orange side. Once you find that item, then look in the other windows to see if you can find the match, turning the wheel slowly so that the first item does not disappear from its window. Sometimes there are two of an item so that once you find the first item, the second item will not necessarily show up in another window. Just keep looking.
Work on visual discrimination, figure ground, visual form constancy, visual scanning, eye-hand coordination, manual dexterity, two-handed activity, executive functioning skills, process skills, socialization skills, play and leisure exploration and participation

In the box: 6 double-sided wheels, 100 picture cards

 If you are interested in purchasing this game or just want more information, click on the image below.



 

Jul 16, 2019

Brain Train

Brain Train - A train-themed one-person logic puzzle.

Brain Train is a train-themed one-person logic puzzle from SmartGames. With three train cars, 9 pieces and 48 challenges it caught my attention. Let's get on board and check this out.

Looking at the box on Amazon I wondered how difficult this would really be. After using it, I have this game pegged for my kids with moderate to mild cognitive disability. With that said, lets take a look in the box.

There are three train cars with working wheels and each car has cut out holes in them that hold the different shaped pieces (see image above). The holes are cut out in the shapes of square, circle and star. The locomotive holds one piece in the back. Then there is a car that holds three pieces and one that holds two pieces. There is nothing to hook the cars together with, although some of the pieces are tethered together with an elastic cord and if those pieces stretch across two cars, then they are pretty much tethered together. The train cars are hard plastic.


There are nine pieces and they feel just a little bit rubbery. Four of the pieces have a different shape on each end (see the individual green piece in the image above). There are two individual pieces, two strings of two pieces held together with an elastic cord and one string of three pieces held together with an elastic cord. When you look at the solution, which shows the train from a birds-eye view, the shapes of the pieces will be pictured, not the shapes of the holes in the train. For instance, a piece may be a square on one end and a circle on the other. Therefore, if they want a circle to show, you may end up putting the square end into the square hole. You just have to remember that the puzzle image will show the finished product, not the shape that is going in. The shapes in the three piece car are square, star and circle. If the puzzle shows that car with square, star, square, then you will have to figure out which way the car is oriented. You will do that by looking at the color/shapes of other pieces and there will end up being only one option that will work.

There is a spiral bound puzzle/challenge book with 48 challenges. The challenges are ranked into four categories and they get more difficult as you go, within each challenge and across challenge sections. Here is a breakdown of the challenges: 
  • 12 starter challenges - This is an introduction and these show you exactly where everything is.
  • 12 junior challenges - These show the order of the cars and the shapes of the holes. They are shown from a birds-eye-view. There will be anywhere between three and six holes and one, two or none of the piece colors are shown. The rest are in white for you to figure out.
  • 12 expert challenges - The whole train is shown from the side and all the pieces colors are shown in a single shape and all colors are shown. You figure out the shapes.
  • 12 master challenges - The whole train is shown from the side but they do not outline the cars. The pieces are shown as a single shape and one or more piece colors are shown. The rest are white and you figure them out.
Below is one example from each section, showing the first and last puzzles in the book.








They have done a pretty good job of grading the difficulty throughout the challenges. Each challenge page has a solution on the back. Solutions are all shown from a birds-eye-view and are very easy to interpret.

Object:
Place the pieces into the train cars so that they look just like the challenge.

Set-up:
Gather all the pieces and the challenge book.

Play:
Choose a challenge. Use the clues on the challenge to help you decide which pieces go where.

Try this:
  • Play with the train before you start. Look at the shapes and how they fit in the holes. Arrange the pieces in the holes so that the cars are tethered together and you can pull the train around for fun.
  • Practice putting the tethered pieces in the train before you start. The cord is too short to put the first piece in any direction but with the cord coming out the back. For some reason, a couple of the kids that I work with had a little difficulty figuring out this part.
  • Solve the first puzzle or two from each section while the individual watches. Talk about how you decide what goes where so they can learn to apply logic and problem solve. Model how getting it wrong is not failure, it can be a trial and error process.
  • Take out only the pieces that will be needed as you solve each puzzle.
  • Start by giving the individual one piece, or set of tethered pieces, as needed. Let them play with the piece(s) and decide which way to put it in the train. After they are figuring it out, then add more pieces as options so that they have to decide which piece(s) to use and in what order.
  • Model holding a new car still as a tethered piece is added to it. Since the wheels roll freely and the cord is short, it may be a little awkward at first. 
  •  Work on visual discrimination, spatial relations, eye-hand coordination, coordinated use of both hands, logic, problems solving, visualization, executive functioning skills, process skills, play and leisure exploration and participation
In the box:  Train cars, 9 shape pieces, book with 48 challenges

If you are interested in purchasing this game or just want more information, click on the image below.