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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Oct 29, 2019

Stomple

Stomple - As easy as roll, stomp and trap.
Stomple is not like any other game I own, or have seen. Every once in a while I see a game on Amazon that is pretty cheap for them (this one was $6). Prices can really vary on Amazon over time. For instance I just went and checked the price of this game and it is now listed at $30 and selling for $15. So you can't really trust the listed prices either because they vary also and you might not be getting the deal that you think you are.

I like games with different kinds of hand tools, so I went ahead and purchased this one. The hand tool (stomper) is made of wood and has an embedded marble on the top of it. There are six different marble colors and there are six stompers, each with a different colored marble on the top. The bottom, the part you stomp with, is a narrower piece carved out on the bottom and that is the part you use to push marbles through the board with.

WARNING: Marbles may look like candy to some. Monitor for safety. 

The board base is made of wood and the white piece you see in the image above is hard plastic and removable. Marbles will sit on top of the holes, but will only fall through if you push them through with the stomper.

The plastic marbles are a little smaller than your "typical" marble and they come in six colors. 

Object: 
The player with the last stomper on the board at the end of a game wins point. Play several rounds and the person with the most points is the winner.

Set up:
Lift the white piece off the top of the game and take the bag of marbles out. Take the stomper pieces out of the bag and then dump the marbles onto the top of the white piece. Each marble should come to rest on one hole. Tilt the tray if some marbles need a little push. Place the white piece with the marbles back onto the wooden base. Place the six stompers into the bag. Each player reaches in without looking and pulls out one stomper to use during the game. Set any extra stompers and bag off to the side, they will not be used.
 
Play:
Players take turns. On your first turn stomp out any marble on the border. You do not have to stomp out a marble of a matching color to your stomper. At the end of every turn you will leave your stomper sitting in the board where you stomped. On your second and following turns you must do one of the following:
  • Stomp an adjacent marble
    • Move to and stomp any adjacent marble of any color, horizontally, vertically or diagonally.
    • Hop and stomp. Stomp any adjacent marble of your color, and then keep stomping an adjacent marble to any marble you stomp. You can stomp several marbles this way and you must keep going as long as there are adjacent marbles of your color. But remember, the goal is not to stomp the most marbles, but be the last stomper standing.
  • Hop and stomp any marble on the board that matches the color on your stomper
    • Instead of stomping an adjacent marble, you can choose to hop to any space on the board with a marble of your color and stomp that one marble. Your turn is now over.
If you can't stomp a marble at the beginning of your turn, you are out of the game, remove your stomper. Last stomper standing is the winner. Points are scored. Play multiple rounds (number determined before starting) and the person with the most points at the end is the winner.
  
Try this:
  • Skip the game, just play with the pieces. Randomly place the pieces on the board, then call out one color at a time as the player pushes all of that color marble in. 
  • Make a pattern using different color marbles. Ask the player to either copy your pattern or to continue your pattern. 
  • Use the marbles and make a symmetrical design on the white board. Hold several marbles in your hand and push them to your fingertips, one at a time, for placement. 
  • Skip the game. Randomly place the marbles on the board. Use one stomper at a time and push down all the matching color marbles. Time yourself. Grab another stomper and push down all of those colored marbles and time yourself, try to go a little faster. Play until all the marbles have been pushed through. Were you able to increase your speed as you went?
  • Work on visual discrimination, figure ground, manual dexterity, tool use, separation of hand, process skills, socialization skills, play and leisure exploration and participation
In the box: Game board, storage tray, 48 marbles, 6 stomper movers, 1 stomper storage pouch

If you are interested in purchasing this item or just want more information, click on the image below.


Peanuts Christmas BINGO

Peanuts Christmas Bingo - Spread holiday cheer with Charlie Brown and the Peanuts gang.

If you've read much of my blog, by now you know I'm a Peanuts and Charlie Brown fan. So I was excited to find this Peanuts Christmas BINGO game at Oriental Trading, an online craft store. All the familiar characters are here: Charlie Brown, Snoopy, Lucy, Linus, and Woodstock. 

The bingo cards have a 5 x 5 grid with a free spot in the middle and measure 6 3/4" X 8 1/2". The pictures on the cards are icons of Christmas including candy canes, stockings, Christmas trees and gifts. There are 33 cards in the box.

The bingo cards have repeated pictures, but with different colors. Note in the image below there are 2 Woodstock's (bird) on the card. One with a green hat and one with a red. On the call out cards pictured below you will see three Woodstock cards, each with a different colored background and matching hat. Therefore you will need to call Woodstock with a green hat, or Lucy with a red hat, or a blue Christmas tree, etc. The call out cards are on perforated cards and will need to be separated before playing.

Also included are 594 markers, equaling 18 markers per person if all 33 cards are used. These markers are made of card stock and come on perforated sheets also, so you will have to separate them before play. If you need more markers you could use something else such as Christmas M&Ms, pennies or dried beans.The markers have a gift printed on one side and are white on the back. Using the markers with the gift side up makes for a really busy background. If I feel that will interfere with the game, I ask the player to turn the markers over and use the white side up so a bingo is easier to spot.

Adding small prizes for winners is always a treat.

Check out other Christmas games I have blogged about on my Christmas Edition post. 

Object:
Be the first to get 5 in a row in any direction: horizontal, vertical or diagonal. Or use another pattern, such as fill in the border or make a letter T (see suggestion below).

Set up:
Give each person playing a BINGO card and several markers. Choose a person to be the caller. Mix the calling cards face-down and place them near the caller.

Play:
The caller will turn over one card and call and show it. All players will put a marker on that square if they have it on their card. The caller repeats this until someone matches the winning pattern on his card and yells BINGO. Check the player's card for accuracy and reward the prize if there is one. Play again.


Try this:
  • Practice recognizing a winning pattern before playing. Cover a pattern with markers on a card so the individual can see what it will look like. Then set up several cards with multiple markers and a win embedded on each one and ask the player to find it. Work until he is proficient at spotting the winning pattern.
  • If the player has trouble seeing a bingo, check the card with them, using your finger in the air to draw a line in the direction you want them to check for each column or row.
  • Watch for only one BINGO direction at a time until they are used to watching for it (horizontal, diagonal, vertical). Then watch for two directions, then for three. Finally go to a bingo in any direction.
  • Make sure the player knows and can recognize the colors red, green and blue before starting the game. 
  • Make sure the players all know the Charlie Brown character names before starting the game. If they don't, post pictures with the names somewhere where everyone can see them before starting. Or flip each card after calling so that everyone can see it.
  • Stop occasionally and check the player's card. Ask them to point out places where they only need one more to win a bingo. Or point out possible bingos and ask how many more will be needed to win or which squares will need markers to win in that direction etc.
  • Display a black and white card with the BINGO pattern for each game highlighted in yellow so the players can remember the pattern they are looking for. 
  • Use other things that you have a lot of for markers like paper clips, dried beans, pennies, or small candies. You may have kids eliminate themselves from playing early on if they can't resist eating the candy.
  • Ask player's to hold several marker pieces in their dominant hand as they play. Ask them to bring the pieces to the fingertips, one at a time, and place on the card as they play.
  • Use letters as your patterns. You can play for O (border), X, N, L, P, C, E, F, G, H, I, S, T, U, Y and Z.
  • Visualize the letter you are going for as a bingo and do not mark pictures that aren't part of the letter. 
  • Pick the pieces off the card after each game, squirreling them into the palm. How many can you hold without dropping any?
  • Work on visual discrimination, figure ground, visual closure, eye-hand coordination, spatial relations, fine motor, in-hand manipulation, manual dexterity, executive functioning skills, socialization skills, process skills, play and leisure exploration and participation
  • Display a black and white card with the BINGO pattern for each game. You can just make them with a black marker on white paper or draw them on the board.

In the box: 33 BINGO cards, 36 call out cards, 594 markers

If you are interested in purchasing this or just want more information, go to Oriental Trading