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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Mar 25, 2020

Domino Rally Racing

Domino Rally Racing - All the action of the domoin effect in a race track
Have you ever stood dominoes up on end, one after another, and then pushed the first one forward to watch them all fall? That's basically what you have with Domino Rally Racing. There is a lot more in the set up than there is in the action - it's all about the journey. 

The box says "original", so this must be where it all started. This game comes with lots of different pieces, including 150 dominoes, that you will line up close enough that pushing one will trigger the next, and then the next, and then the next to fall. People refer to it as "the domino effect". I won't try to describe all of the pieces here, but I will put a picture of the pieces below under.

Left: Contents of the box.  Right: Image on the back of the box. Try this set up and then make up your own.

Included is an instruction booklet that shows you how to assemble different components of the game, and there is one set-up pictured on the back of the box, but other than that you are on your own. Use your imagination and set up one layout after another. It can be different each time you play. 

Left: Pieces in the box.  Right: One of the pages of instructions. No reading required to follow the instructions.

Set-up can take quite awhile, and after setting off the first domino it will go quickly. Here are a couple simple tips to remember as you build:
  • Don't leave too much space between the dominoes. When one falls it has to be close enough to the next piece to knock it over.
  • Be careful and use a steady hand when setting up your race track. You don't want to inadvertently set it off before you are finished setting it up and have to start all over.
I've also blogged about Domino Rally Treasure Hunt. Check it out here.

Try this:
  • Engage both hands by holding a handful of dominoes in the non-dominant as you use them to set-up with the dominant hand.
  • Pile the dominoes on the table before setting up. As you pick them up, one at a time to set-up, turn them in-hand to position.
  • Re-position yourself around the table for the easiest set-up. Walk around the table and work from different angles as you go, instead of trying to do it all from one location or reaching across dominoes that you might accidentally bump.
  • Work on sorting by color by making each section of dominoes a single color.
  • Take a few breaks to rest your hand/arm if needed as you go. This can be tedious and exacting work.
  • Start with a short path - set them up and knock them down. Then increase a few dominoes at a time, making longer paths over time to increase endurance.
  • Work on visual discrimination, spatial relations, eye-hand coordination, manual dexterity, in-hand manipulation, coordinated use of both hands, fine motor precision, executive functioning skills, process skills, play and leisure exploration and participation
If you are interested in purchasing this item or just want more information, click on the image below.

Mar 23, 2020

4-Way Count Down

4-Way Count Down
Any game that requires someone to cup their hand over and over is fun for me. The palmar arches provide stability for handwriting, grasping, cutting, using food utensils, and many, many activities that require fine motor skills. Cupping the hand for games that use dice  is a good way to help develop these arches.

The instructions for 4-Way Count Down say four ways to play because you can use this game to practice adding, subtracting, multiplying and dividing. Therefore, to play the easiest game, you must be able to add any two numbers that can come up on the dice, with the largest number being 12. Or you can play for number recognition and you can interpret the dice for the player. 

The box is wooden, you can see it in the image above. Four can play, each player using one side of the box. There are 10 keys numbered 1-10 that are very easy to lift and then push back down. The box does not need assembling and the keys can not be removed from the box. 

The game includes two standard dice with pips numbering 1-6. Dice with numbers instead of pips would have been nice.

Object:
Be the first to flip up all 10 keys.

Set up:
Push down all keys. Place the dice in the box.

Play:
Players take turns. Throw the dice in the game box. The two dice must be converted into one number using any of these methods:

EXAMPLE 1: If the player rolls a 2 + 6, he has these options:
  • Add - 2 + 4 = 6. The player may flip up the 6 key.
  • Subtract - 4 - 2 = 2. The player may flip up the 2 key
  • Multiply - 4 X 2 = 8. The player may flip up the 8 key.
  • Divide - 4 divided by 2 = 2. The player may flip up the 2 key.
OTHER RULES:
  • Sometimes there will be limited options. If a player rolls a 5 and a 3 there are only 2 options 
    • 5 + 3 = 8, flip up the 8 key.
    • 5 - 3 = 2, flip up the 2 key.
  • Roll double 6 - The player must flip all the keys back down and start over.
  • Roll 11 has 2 options:
    • 6 - 5 = 1. The player may flip down up 1 key.
    • The player may choose not to flip any keys and instead may choose one player to flip down all his keys and start over.
JUNIOR VERSION
The player may either flip down the total of the two dice OR they may flip down each key. For instance, if the player throws a 5 and a 3, he may either flip down the 8 key or flip down both the 5 and the 3 keys. He must use both dice. If he has already flipped down the eight and/or either the 5 or the 3, he does not flip anything on this turn. 

Try this:
  • Cup the hand before shaking the dice. If the player has difficulty with this, place a small ball in the players hand and ask them to curl their fingers around it. Then remove the ball while they keep their fingers in that position and add the dice.
  • Ask the player to shake the dice a certain number of times, say 10, before throwing the dice to keep the hand in that position longer.
  • Skip the adding, just play for number recognition. If you have either number that is thrown, lift it. if you have dice with numbers instead of pips, use them.

In the box: Game box and two dice.

If you are interested in purchasing this game or just want more information, click on the image below.