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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

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May 30, 2019

Avocado Smash

Avocado Smash - Have a smashing good time 
 
Ripe 'n ready Avocado Smash is the most fun you'll have with an avocado. The plastic avocado storage box is a great way to create interest and holds the games only pieces - 70 avocado-themed cards. The cards are slightly textured, measure approximately 2 1/8" x 2 7/8" inches and fall into the following four categories: 60 Avo-number cards (numbered 1 through 15), 4 Change Direction cards, 4 Smash! cards and 2 Guacamole cards. Let's play!


Object:
Be the first player to get rid of all your cards.

Set up:
Shuffle the cards and deal them face-down and evenly between all players.

Play:
The first player takes his top card and places it face-up in the middle of the table. The next player turns his top card face up on top of that. Players take turns in this manner throughout the game. As each player lays a card he must count. The first card is 1, the second player counts his card as two, the third player, three, and so on. Players count to 15 and then start over with 1. As the cards are being played there are several times when all players must slap/smash the card pile. The last person to slap has to take all the cards and put them under his pile, thus taking it longer for him to go out. Here are the times you will smash the pile:
  • When the number on the card matches the number that is spoken out loud.
  • When someone plays a Smash! card.
  • When a card that is played has the same number of avocados as the card right below it on the pile.
Additional rules are as follows:
  • A Change Direction card is played - The direction of play is reversed. You must also start counting down from where you were. Counting up does not begin again until someone plays another Change Direction card, setting the game back into a clockwise direction.
  • A Guacamole card is played - All players must yell Guacamole! The last player to respond has to take the pile of cards. However, if someone mistakenly smashes the cards on this turn, THEY get the pile instead.
Keep playing until someone is out of cards. They must then survive the next Smash! to be declared the winner. If on this last smash they are last to smash, they must take the pile and the game continues until someone runs out of cards and survives their last smash.

Try this:
  • Practice shuffling and dealing cards.
  • Ask the individual dealing the cards to hold the pile in his non-dominant hand while pushing the top card off with the thumb. Pick each one up from there with the dominant hand to deal.
  • Take out the Change Direction cards if reversing is too difficult to understand, or change direction but continue counting up if players are not able to count backwards.
  • Play to create interest before trying avocados or guacamole for the first time. 
  • Play to create interest before making guacamole, taking the natural opportunity to cut, smash, mix, etc. Serve with hard, crunchy tortilla chips.
  • Work on visual discrimination, bilateral coordination, manual dexterity, shuffling and dealing cards, in-hand manipulation, executive functioning skills, reaction speed, socialization skills, process skills, play and leisure exploration and participation
In the avocado: 70 game cards
 

May 19, 2019

Pop Rocket

Pop Rocket - Match the colored stars to the star catchers and constellations.
Catch the most stars as they come flying out of Pop Rocket to win the game. Unlike the rocket pictured on the box, the rocket body itself does not shoot into the air or leave the table. This game is unique in that the rocket has a pull string, and I don't think I have ever blogged about a toy with a pull string.

The plastic rocket comes in five parts: the lid, the yellow star, the two arms and the main rocket body. You will assemble the rocket before play by snapping on the lid, snapping on the two arms and dropping the yellow star into the star shaped hole in the top of the rocket body. The yellow star will be pushed down inside of the rocket when you are ready to play. To set up for a game, you will push it down and place all the small paper stars on top of it and then close the lid. There is a pull string on the side of the rocket body, toward the bottom. Pull the string and it will take about 60 seconds for it to recoil back into the rocket. At about 50 seconds the lid pops open and the yellow star jumps up, causing any stars sitting on top of it to shoot out. It does make a noise as it runs.

The four small bowls you see are called star catchers. They are lightweight plastic and measure 3" in diameter. There are four colors featured in the game, red, blue, yellow and green, and there are three star catchers of each color. 

The stars are fairly small and made of lightweight card stock, measure about 3/4" across and they come in the same four colors. The stars are so thin and small that you have to pull them to the edge of the table to pick them up. 

There is one constellation for each color, and each constellation has cut-out holes to hold six stars. The die has stickers on each side: 3 sides show an empty bowl, 2 sides show two bowls being stacked, 1 side shows a star. You need to place the stickers on the die before playing.

Size of star and constellation.
This game may be a fun one to play around the 4th of July, but overall I was not really very impressed with it. If you would like to see other games with a summer theme, check out Adapting Games and Toys for Therapy - Summer Edition.

Object:
Be the first player to collect six stars and fill your constellation.

Set up:
Each player picks a color and places the three matching star catchers (small bowls) upside down in front of them. Give each player one constellation of the same color as their star catchers. Activate the rocket by pushing down the yellow star and then place all the small stars on the top of the yellow star and close the lid. 

Play:
At the beginning of a player's turn, he will place one of his star catchers right-side-up anywhere in the playing area. Place it close enough to the rocket so that it will catch some of the shooting stars. He then pulls the string on the rocket to start the count down and then throws the die and does what it indicates:
  • Empty bowl - Place a new star catcher anywhere on the table. Once star catchers are placed they cannot be moved around unless you throw the stacked bowls on the die (see below). If all your star catchers are already in play, you do nothing.
  • Stacked bowls - You can move one of your star catchers already in play, or stack one of your star catchers on top of an opponent's star catcher, or bring your star catcher to the top of a stack if someone has stacked theirs on top of yours. The instructions do not say what to do with the stacked star catchers at the end of the round, but I suppose the top color catcher would get all the stars in the stack.
  • Star - Steal a star from another player and add it to your constellation. 
The instructions do not specify, but I am assuming that after each time the star catcher shoots the stars, if you collect stars that are not yours you will return them to the rocket. Go through this process until someone has "caught" all the stars of their color and filled their constellation.

Try this:
  • Load the stars in the rocket before playing a game. Pull the string and see where all the stars land. Use this as a guide to guess where to place your star catchers.
  • Place any stars you catch into your constellation, don't worry about matching the color.
  • Skip the game. Sort the colored stars into the colored bowls. Hold several stars in your dominant hand and push them to your fingertips, one at a time, and drop into their same-colored bowl.
  • Skip the game. Place the four constellations in front of you on the table. Place the star catchers around the rocket, load the stars into the rocket and pull the string. Place any stars you catch in their same-colored star catchers into their same-colored constellation. Which color constellation fills up first?
  • Place the stars in the rocket and let them shoot out. Take one colored bowl and hold if off to the side of the table. Put your index finger on a same-colored star and pull it to the edge so that it falls into the bowl. Do this for all of that color stars. Then pick a different color bowl and do it again. Work until all stars have been sorted into the bowls.
  • Load the stars in the rocket and pull the string. Cup both hands and put them together. Hold them near the rocket and see how many stars you catch. Try doing it with one hand cupped on the right and one hand cupped on the left. Do you catch more stars with two separate hands or one large cup made up of both hands?
  • Work on visual discrimination, figure ground, manual dexterity, in-hand manipulation, fine motor precision, finger isolation, using two-hands in a coordinated manner, socialization skills, process skills, executive functioning skills, play and leisure exploration and participation
In the box: 1 rocket, 40 small stars, 12 star catchers (small bowls), 4 constellations, 1 die

If you are interested in buying this item or just want more information, click on the image below.