Busytown - Eye Found It! |
Working as a team, you and your friends must get to Picnic Island before the pigs eat all the food. Race around Busytown solving mysteries on the six-foot-long game board as you go. Once all team members are on the ferry it can advance to Picnic Island. If you arrive while there is still food, you win. If not, try again.
The Busytown Eye Found It! game board is long - 6 feet to be exact. You can see a picture of it in the image above. The board is printed with different areas that surround the town including a farm, airport and harbor and all kinds of details related to those areas.
As you make your way down the long game board, to the ferry that will take your team to Picnic Island, you will have chance to find hidden objects all over town. The opportunity to stop and solve a mystery (find a hidden object) will be dictated by the spinner. A picture card will tell you which item you will be looking for and cards include things like a traffic light, fire hydrant, anchor, flower pot, bicycle, and shovel.
The spinner is made of heavy card stock and well constructed. It will dictate your moves and the actions you will take. Options on the spinner are:
- Move 1, Move 2, Move 3, Move 4 - Advance your token that many spaces
- Pigs eat - Take away one food item from Picnic Island and spin again
- Goldbug mystery - Turn over one of the picture cards and start the timer. All players scan the board for that picture. If it is found and there is still time left, turn over another card and keep looking. As each item is found a player places a magnifying glass on it. When the timer runs out, count all the magnifying glasses. Everyone moves forward that many steps.
- Use just the Goldbug cards with one player to play a search and find game. Eliminate the timer, spinner, and moving along the board.
- Eliminate the timer, look until you feel you have found them all.
- Use 10 cards and 10 magnifying glasses without playing the game. Find a different item for each magnifying glass.
- Hold the spinner in one hand and use the other hand to spin. Make a nice round O (web space) before spinning.
- Set the spinner on the table top. Try flicking the arrow with different fingers.
- Work on visual discrimination, figure ground, manual dexterity, finger isolation, rounded web space, socialization skills, process skills, executive functioning skills, play and leisure exploration and participation
Ages 3+, 2-4 players. Choking hazard, small parts.
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