UNO - It's the Great Pumpkin Halloween |
Object:
Be the first person to play all your cards.
Set up:
Begin by dealing seven cards to each player. Set the rest of the deck face-down in the middle, this is the drawing pile. Turn the top card face-up and lay it next to the deck. This is the play pile. The top card on this stack is the card in play.
Play:
Players take turns. On each turn, you have several options for play:
- Play any card that matches the color of the card in play.
- Play any card that matches the number of the card in play.
- Play any Wild card and choose the color for the next person to play.
- Play a Trick or Treat card. Each player picks one card off the draw pile. The person who played the card calls out a color. Anyone who drew a card of that color is allowed to discard it. The rest must put the card in their hand. The player then calls a color to be played, as the Trick or Treat card is also a wild card.
- Play any Draw 4 card, which is also a Wild card. The next player must pick 4 cards and his turn is over. The person who played the Draw 4 card also chooses the color for the next player to play.
- Play a Draw 2 card that is the same color (match color) as the card in play or play it on top of a Draw 2 card that is a different color (match card). The next person must draw two cards and his turn is over.
- Play a Reverse card that is the same color as the card in play or play on an existing Reverse card of any color. This reverses the direction of play.
- Play a Skip card that is the same color as the card in play or play one of any color on an existing Skip card. The next person to play loses his turn.
- Draw a card if you can't play. If you can play it, play it. If you can't, your turn is over.
To see a list of fall-themed games, click here.
To see a list of other UNO games with different themes and different special cards, click here.
Try this:
- Take out all special cards for beginners and play matching color only. After that is learned, play matching number only. After that is learned play matching color or number.
- Modify the game for younger players by taking out the special cards (reverse, skip, draw 2, etc.) and matching only color or number.
- Have the individual deal the cards, holding the deck in the non-dominant hand and pushing each card off the top with the thumb.
- Practice counting cards as dealing, dealing in a clockwise manner, shuffling.
- Use a card holder for those who have trouble fanning cards and pulling cards out without dropping others.
- Take out two of each card and make it a simple matching game.
- Work on visual discrimination, manual dexterity, coordinated use of both hands, fanning/shuffling/dealing cards, visual memory, number and color recognition, planning, executive functioning skills, process skills, socialization skills, play and leisure exploration and participation
Ages 7+, 2-10 players
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