Uno Card Games come in many different themes. |
Once I started listing UNO games I was surprised at the variety of themes and versions that this classic card game now comes in. Some are old versions, some are new, and they just keep coming. Some of the UNO games have cards only, and some, like UNO Flash and UNO Spin (two of my favorites), have additional equipment that comes with the traditional cards. This post will focus on the UNO Card Games only.
Each different version that I have seen so far uses the traditional 1-9 number cards plus the Wild, Draw 4, Draw 2, Reverse, and Skip cards. The different themed UNO card games also have at least one special instruction card. I am listing them separately so that you can see what the special instructions are for each game. As I acquire different versions, I will keep adding them to this list. MY First UNO is also a card-only version that is for beginners and also comes in many different themes, but has fewer, usually larger, cards.
If you work with someone who has trouble fanning and holding a handful of cards, you might want to check out this card holder. It's the one I like and use.
Basic UNO instructions:
Object:
Be the first person to play all your cards.
Set up:
Begin by dealing seven cards to each player. Set the rest of the deck face-down in the middle, this is the drawing pile. Turn the top card face-up and lay it next to the deck. This is the play pile. The top card on this stack is the card in play.
Play:
Players take turns. On each turn, you have several options for play:
- Play any card that matches the color of the card in play.
- Play any card that matches the number of the card in play.
- Play any Wild card and choose the color for the next person to play.
- Play any Draw 4 card, which is also a Wild card. The next player must pick 4 cards and his turn is over. The person who played the Draw 4 card also chooses the color for the next play.
- Play a Draw 2 card that is the same color (match color) as the card in play or play it on top of a Draw 2 card that is a different color (match card). The next person must draw two cards and his turn is over.
- Play a Reverse card that is the same color as the card in play or play on an existing Reverse card of any color. This reverses the direction of play.
- Play a Skip card that is the same color as the card in play or play one of any color on an existing Skip card. The next person to play loses his turn.
- Draw a card if you can't play. If you can play it, play it. If you can't, your turn is over.
As mentioned, in addition to these traditional cards, themed games have their own special instruction card(s). Here is a list of some of them:
- UNO Holiday - There are no special instruction cards in this game but the cards have holiday graphics in the background. The blue cards have snowflakes, the green cards have pine trees, the yellow cards have bells and the red cards have candy canes.
- UNO Dare - UNO Dare Action Cards. The dares show up on the Draw 2 cards and you will either have a choice of drawing two cards or performing the dare. On the Draw 2 card will also be a number between 1 -16. Included in the deck are 4 dare list cards, each with a list of 16 dares. Check the number on the Draw 2 card and find it on the list. That is the dare the person must perform. The dare list cards each have a different theme. They are Family, Daredevil and Showoff. Examples of each:
- Family - Talk like a space alien until your next turn. Make up a cheer about the player on your left. Pretend everything makes you cry until your next turn.
- Daredevil - Pin a card against the wall with your nose until your next turn. Dance like a ballerina until your next turn. Do 10 pushups in 10 seconds.
- Showoff - Do a runway model walk across the room. Speak only in grunts until your next turn. Impersonate your favorite singer.
- House Rules - Make up your own dares and list them.
- Get Wild Uno - 1 wild card directs you to swap hands with any other player. 3 wild cards are blank in the middle so you can make up and write in your own house rule. Write with pencil, erase, and add new rule during future games.
- Frozen - Olaf's Summertime Card. The player of this card can either discard up to three pink cards or three yellow cards from his hand. It is also a Wild card, so the player can choose the next color to be played.
- Charlie Brown Movie - Man's Best Friend Card. The player of this card may discard up to three Snoopy and Charlie Brown cards, any combination. It is also a Wild card.
- Disney Princess - Curse Card. The player calls a color. Every other player must draw cards until they get a card of that color. All drawn cards are placed in the players' hands. This is also a Wild card. I have 2 different Disney Princess games and this one has only girls on the box.
- Spiderman Spider-Man - Spider sense card. When this card is played, each player must show a card from his hand that has Spiderman on it. If a player does not have one, he must draw 2 cards. This is also a Wild card.
- CARS - Victory Lap Card. When this card is played all players must place their card hand face-down on the table and pass it to the left. The person who played the Victory Lap Card can look at the hand he is passed. If he wants it, he keeps it and everyone else picks up the hand they received. If he doesn't, the hands keep getting passed to the left until the player finds the hand he wants to keep.
- Barbie - Friendship Card. The player may trade hands with any other player.
- It's the Great Pumpkin Charlie Brown - Trick or Treat card. The player of this card calls a color. Every other player must pick one card off the draw pile. If the color of his card matches the color called, he can discard it immediately. If not, he must hold it.
- Sophia the First - Cute and Cuddly card. If the player before you plays a draw four card, you can play the Cute and Cuddly card and you will not have to draw four and you will get to then take your normal turn.
- The Muppet Show - Mayhem card. The player causes all players to exchange hands. The player determines if it will be by passing hands to the left, to the right, or across. This is also a wild card and the player determines the next color played.
- Sponge Bob Lost in Time - Daredevil card. This card can be used to cancel a Draw 2 or Draw 4 that has been played on you. It is also a wild card.
- Sponge Bob Squarepants Special Edition - Super absorbency card. When this card is played, the player with the fewest cards must "absorb" one card from the player on his right, one from the player on his left, and one from the deck.
- Sponge Bob Squarepants All New Special Edition - Special recipe card. The player of this card can look at the hand of the player of his choice. It is also a wild card.
- Nascar Special Edition - Drafting card. Used as a wild card, the player announces a color. THEN he may discard up to 2 more cards.
- UNO H2O - Transparent and waterproof, the plastic cards can be used by the lake, in the boat, even in the water.
- Holiday - This set does not have any special cards but there are Christmas decorations on the number side of the cards in the background. Yellow has bells, green has Christmas trees, red has candy canes and blue has snowflakes.
- Happy Dance - Mambo card. When played, the player must give each player a card from their hand and then play a card on the discard pile. If they end up playing their last card any time during this process, they must say UNO and they are out.
TRY THIS:
- Deal fewer cards. The game typically goes faster but it is less to watch and hold for beginners.
- Take out all cards except the number cards for beginners. Teach one rule at a time (draw 4, skip, etc.) and add those cards back in. When the player has that rule, add another.
- Hold the deck in the non-dominant hand and push each card off with the thumb to deal. Take it with the dominant hand and pass it.
- Practice drawing cards off the deck by separating them one at a time and not toppling the deck.
- Practice shuffling, holding, fanning, dealing multiple cards.
- Separate any two colors from the deck. Shuffle them. Place the deck face-up on the table and put one card of a color on the left of the deck and one card of the other color on the right of the deck. Separate and pick up one card at a time from the deck and place it on the card with the matching color. Play through the whole deck, being careful not to topple the deck or slide cards off as you lift.
- Sort cards into piles by number or color.
- Work
on visual discrimination, manual dexterity, coordinated use of both
hands, fanning/shuffling/dealing cards, visual memory, number and color
recognition, strategy, executive functioning skills, process skills,
socialization skills, play and leisure
exploration and participation
In the boxes: Number of cards may vary for different games.
No comments:
Post a Comment
Thank you for taking the time to comment.