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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Aug 17, 2018

Flipover

Flipover - Get the animals back into the barn by matching halves


Get each animal back into the barnyard by making 2-piece matches. Flipover has a unique barnyard flipper that you won't find in any other game.

The animal cards are printed on both sides and each side has a different animal half. The left side of each set has a blue border, as you can see above. On the back of each of these cards is the right side of a different animal and all of those cards have an orange border.

The large plastic barnyard flipper (see image above) has a piece (flipper) that will flip a card from one side to the other. The flipper has the chicken card in it (above) and is raised up off the barnyard. That plastic piece will be lying flat until you go to flip it. When you push down on the yellow part of the barn (either side), the flipper will raise up and the card will fall off into the pile on the other side. Once the card is flipped, you will now be looking at the right half of a different animal. 

Game includes traditional barnyard animals as well as other animals that might not necessarily come to mind, but could be on a farm. Some of the animals are chicken, bull, sheep, horse, swan, raccoon, turtle, skunk, bee, and bluebird. There are also sets for a tractor, pumpkin and scarecrow. There are 37 sets in all, but each set will take two cards to complete, so all 37 cannot be made at once.

Set up:
Place the barnyard flipper on a flat surface. Place any one animal card on the side opposite the flipper. Place the rest of the cards, blue border up, randomly on the playing surface, as they have done in the image above.

Play:
Look for the card that will complete the picture of the animal half that is showing in the barnyard flipper. Once you find it, place it next to the piece that is already there, completing the image. Now push down on the yellow part of the barnyard flipper and the flipper will raise up and the card will fall out onto the other side. The yellow piece is easy to push down. You will now be looking at the back of the flipped card. This will reveal a different animal half. Look over the scattered cards and find the other half. Repeat until all animals are back in the barnyard.

Try this:
  • Forget the barnyard contraption. Just play with the cards and make as many sets as you can before you run out of cards.
  • Place one left half in front of the individual. Place 2 or more right halves on the table and ask the individual to find the one that completes the set.
  • Place all the cards, blue border up, randomly on the table. Let the individual flip any one card. Flip it where it is, don't pull to the side of the table for assist. See who can find the matching card first. The person who finds it removes the set. He then flips any card and everyone looks for the half to complete the set. Keep playing until all sets are made. See who has the most sets.
  • Turn the cards so that are not all facing upright when scattering them randomly for set up. Place some upside-down, some sideways, etc. so that the individual will have to recognize them at different angles.
  • Carefully overlap some of the animal pictures, leaving enough to be recognizable, when randomly scattering the cards for set up.
  • Work on visual discrimination, visual closure, visual scanning, visual form constancy, figure ground, eye-hand coordination, manual dexterity, executive functioning skills, social interaction skills, process skills, play and leisure exploration and participation
In the box: Barnyard flipper, 37 cards

If you are interested in purchasing this game or just want more information, click on the image below.

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