A non-traditional, holiday I SPY memory game. |
I SPY Holiday Wishes is a Christmas card game. Unlike the typical I SPY game, this game is based on memory only. You will not be searching for objects in busy backgrounds.
The cards are a little bigger than the average playing card, measuring 3.5" x 5.5". The Wish cards each feature one large item in the middle, something you might wish for at Christmas, surrounded by small items. The item in the middle is different on each card but the smaller items around the edge are the same on all cards and are just a decorative border. The item in the middle is the object you will be remembering. Here is a picture of the Stocking card and the Wishes Come True card. There are 4 of each.
Object:
Collect the most cards.
Set up:
Shuffle all the cards together and deal them equally to players.
Play:
The first player begins a wish list by placing any one of his cards face-up in the middle of the playing area so everyone can see it. He names the main item on the card. For instance, if laying the card with the candy cane in the middle he will say, "I SPY a candy cane." He then turns the card face-down. The next player will show one card from his hand and then add it, face-down, to the pile. Here are his options for play:
- Play a Wish card: A player will play one card face-up for all to see, name the item on the card, and then turn the card face-down and place it on top of the previous card, building a pile.
- Play a Wishes Come True card: A player can play this card on any of his turns. Once played, the player will recite from memory all the cards in the pile that have already been played, in the order they were played. If he is correct, he gets all the cards. If he is not correct, the cards remain in the face-down pile and the next player takes their turn.
- Play a Stocking card: A player can play this card on any of his turns. This card gives the player the opportunity to pick up the pile of played cards, flip them over, and look at them. Then, they must place the pile face-down again and recite from memory each card in the order it was played.
You probably won't be able to hold and fan these cards like regular playing cards. There are a lot of them and each player will get quite a few. Since they are not printed in the corner with the object featured in the middle, when you fan them you cannot see what is in the middle. Players will just have to hold the cards and flip through them the best they can. Another option is for all players to keep their un-played cards in a face-down pile in front of them. In turn, each player will just flip his top card over and play that card.
Check out other Christmas games on my Christmas Edition post.
Check out more fun figure ground games at I SPY Games.
Try this:
- Place three cards, face-up, on top of each other as you name them. Then ask the other player to name them. If he can, he gets the pile. Then he does the same for you. Once the player can name three, then play four cards, then five, etc.
- Place all the cards face-up so everyone can see them. Ask one player to choose three things he would want for Christmas. He names each card as he picks them up. Then another player will recite the three cards without looking at them. If he is correct, he gets the cards. Then he picks up three, etc. Keep playing until you can pick up four or five. A little different from the idea above because it lets everyone look at the pictures and choose their favorites.
- Place the shuffled deck face-down in the playing area. A player will pick up three cards, adding them to his hand and naming them as he goes. Separate each card and pick it up off the stack without sliding other cards off the deck. The player hands the cards to someone else and recites the cards in order. If correct, he gets them back. If not, the other player keeps them. Play with four or five to remember.
- Practice saying the cards in order several times, out loud as you play. This may help you remember them. Then move to rehearsing the order silently in your mind as you play.
- Work
on visual discrimination, visual memory, sequential memory, short-term
memory, manual dexterity, process skills, executive functioning skills,
socialization skills, play and leisure exploration and participation
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