-->

Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Sep 27, 2020

Time Telling Game by eeBoo

Time Telling Game

This is just what the name says - A Time Telling Game. Instructions for two games are included: 1) Learning to tell time game and 2) competitive speed game once you have learned to tell time.

Included are 4 clocks with movable hands. The clocks are each a different shape, but to give you a idea of size the red clock (image above) measures 8 1/2" x 8 1/16" at the widest points. The hands on the clocks are not like the hands in the image above, I wish they were. The hands are much wider. The hands do move together, so you will have to set one, then hold it still while you set the other.

 


There are 50 game cards. Each card has a colored border. There are five different border colors and each border color will indicate a different level of difficulty. The levels are:

  • To the hour - 12 red cards
  • To the half-hour - 10 blue cards
  • To the quarter hour - 8 orange cards
  • In 5 minute intervals - 12 purple cards
  • To all sixty minutes - 8 green cards

Each card has an analog clock on one side and a digital clock on the other side.  Both clocks will show the same time. The cards measure 2 13/16" x 4 1/8". The time is also written at the bottom of the side with the digital clock. The time on the descending side of the clock will be written as the actual time (see image above). The time on the ascending side of the clock will be written in relation to the coming hour (see image above). The card box, which is only open at one end, will be used during the game.

A score pad is also included. It has four columns and 10 rows. Each column has one of the clocks printed at the top. You will be identified by your clock, not your name.

One thing I really like about eeboo games is that the instructions are printed on the inside of the lid and so they always stay with the game. I think I mention this every time I blog about an eeboo game, but because I have googled for game rules many times over the years, I think this is a smart idea.

Object:

Be the first player to score 25 points.

Set up:

Shuffle the cards you will be using. Place them in a pile with the digital clock side on top and place this pile in the card box, so no one can see them. Each player takes a clock. Place score pad and pencil nearby.

Play:

LEARNING GAME

Players take turns pulling the top card out of the box. Everyone will see the digital clock side. Each player will move the hands of their clock to match the time on the card. Hold your card up so no one can see how your clock is set. When everyone is done all players place their clocks on the table. The player flips the card so that the analog clock is shown. If the player who drew the card has their clock set correctly, they gets 5 points. Any of the other players that set their clocks correctly get 3 points (each). If a player set their clock wrong, they will receive 1 point if they change their clock to the correct time. Keep playing until one player scores 25 points and wins the game.

SPEED GAME

Set up is the same. Players take turns. Player pulls a card out of the box. Players hurry to set their clock. Once done, make a sound that would come from your clock, such as cuckoo, ding-a-ling or ding dong. When all players are done they place their cards on the table. If the first person to make a sound is correct, they get 5 points. Any other players that are correct get 3 points, and if someone is wrong but corrects the clock, they get 1 point. Play until someone gets 25 points and wins the game.

Try this:

  • Use as flash cards without playing the game. Read the time on the analog side, then flip it over and see if you're correct.
  • Go through the quarter hour cards and instead of reading the actual time, say a quarter to... or a quarter after... People still use these terms. 
  • Skip the cards and just call out times.
  • Skip the game. Give each player a clock. Ask questions such as what time do you get up, what time do you eat lunch, what time does your favorite TV show come on. Player(s) sets the time and then read the time out loud.
  • Set the times randomly on the four clocks and line them up on the table. The player reads them. Quickly change times on the clocks and play again.
  • Gather a small stack of cards. Line them up on the table top in time order.
  • Mix the cards. Place one on the table and ask the player what they would be apt to be doing at that time. Then move to asking what they would be doing AM and PM of that time. Go through a stack of cards this way.
  • Line up multiple cards in a grid on the table, digital side up. Use a white board and draw an analog clock that would match the time on one of the cards. Ask them to find the card that matches your drawn clock. Flip it over and see if the analog clock on the card looks like the one your drew for them.
  • Stack the cards digital side up. One at a time, ask the player to draw the hands on an analog clock you have drawn on a white board. Flip the card and see if their clock matches the answer.

In the box: 4 clocks with moveable hands, 50 game cards with box, score pad

If 

No comments:

Post a Comment

Thank you for taking the time to comment.