Fairy-Opoly - A beginner's Monopoly with small denominations |
- Puppy space without a bone - The player looks at the amount of treats listed on the bottom of the space, pays that amount to the bank, receives the deed card, and places one of his colorful bones at the top of the space. That player now owns that dog/space.
- Puppy space with a bone - The owner of the space is paid the number of treats shown at the bottom of the space. If the player happens to own both spaces with the same color border, that owner is paid twice the number of treats at the bottom of the space.
- Play - A player collect 2 treats from the banker any time he lands on or passes this space.
- Go to the doghouse - The player immediately moves to the doghouse. If the player passes play, he does not collect two treats. The player must pay the banker five treats. The player will move forward as usual on his next turn.
- Doghouse - If a player lands on doghouse as he advances around the board, by the roll of the die, he is just napping and moves forward as usual on his next turn.
- Command spaces - These are the four spaces on the board with a black silhouette. If you land on one of these spaces, place two treats on the free treats square on the board.
- Free treats - If you land here you can take any/all treats on this space.
- Obedience school - A player must draw a card and follow the instructions on that card.
- Assign the person who is working on counting or making change to be the banker.
- Gather a small stack of mixed bills and ask the individual to separate them and sort them into the correct denominational piles.
- Hold the deck of property cards in the non-dominant hand and use the thumb to push each card off, one at a time, to deal.
- Stand up all of the butterflies that will be used for the game by holding 2 or 3 in the palm and moving them, one at a time, to the fingertips to rotate and place.
- Make a butterfly garden next to the board by standing up all the butterflies that won't be used in the game. Pick them up one at a time and rotate in the fingers to orient them upright and place. Make sure the butterflies are laying down to start.
- Cup the hand, squeeze the fingers together, and hold for several seconds while shaking the die.
- Sort the butterflies by color.
- Put the butterflies away after the game by asking the player to cup the hand, hold the fingers tight in that position, and then slowly drop the butterflies into the palm one at a time. If he has trouble cupping the hand, first shape the player's palm by putting a small ball or round object in the hand and forming the hand around it. Then remove the ball.
- Put the butterflies away by picking them up one at a time and squirreling them in the palm as you pick up and add others. How many can you hold before having to drop them into the box? Do it again and try for one more.
- Work on visual discrimination, figure ground, spatial relations, eye-hand coordination, following directions, motor planning, gross motor, manual dexterity, in-hand manipulation, palmar arch development, play and leisure exploration and participation, creative play, socialization skills, executive functioning skills, process skills, decision making, simple addition and subtraction
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