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Children learn through play. As an occupational therapist who works with children and youth, I use games and toys almost every day to help develop important cognitive, visual perceptual, motor, sensory, social, play and leisure skills. While many different types of activities can be used in therapy, this blog focuses on off-the-shelf games and toys that are accessible to most. Whether you are a therapist, parent, teacher, or a game lover like me, I hope you discover something useful while you are here. Learn a different way to play a game you already own or discover a new game for your next family game night. Either way, just go play. It's good for you!

The OT Magazine named The Playful Otter one of the Top 5 Pediatric OT Blogs.


Sep 4, 2023

Monopoly The Card Game

Monopoly The Card Game - All the fun (almost) of the Monopoly board game in a card game
 
Monopoly the Card Game brings all the fun of the original Monopoly board game without the big game board, the wheeling and dealing, spending time in jail, expanding your empire by buying cute little plastic houses and hotels, the whimsical metal pawns... well, almost all the fun of the original Monopoly.

Monopoly The Card Game comes with a stack of cards and a stack of money. The game will be played until the 10 cards in your hand (yup, 10) are organized into one or more color-groups. A color-group is all the property of a certain color or type and a group will either have two, three or four cards (The railroads are the only set of four). If you are already familiar with Monopoly, it is the exact same properties. The deck of 60 includes these types of cards:
  • Property Cards (28) - All the property on a regular Monopoly board game is in this game (Boardwalk, Oriental Avenue, Illinois Avenue, etc.). Each property has one card, including utilities and railroads.
  • House & Hotel Cards (16) - There are 14 house and 2 hotel cards. You must build your houses in order by collecting a 1st house, 2nd house, 3rd house and 4th house card. Only then can you play a hotel card if you are lucky enough to get one.
  • Token Cards (6) - Each card has a picture of a metal token/pawn from the original game (shoe, top hat, cat, etc.) and these cards will increase your winnings.
  • Chance Cards (2) - These are wild cards. These cards can stand in for any card you need to make your set(s), or they can make your hand worthless.
  • Go Cards (4) - Each card is worth $200.
  • Mr. Monopoly Cards (4) - The player who has the most at the end of the game wins $1,000.
The bills ($) come in 50, 100, 500 and 1,000. Let's play.

If you are not willing or able to hold 10 cards throughout the game, you might want to check out this card holder. I love it and use it all the time in therapy.

Object:
Play until one player has at least $10,000 and lays down his cards to go out, ending the game. Person with the most money will be the winner (it won't necessarily be the person who goes out).

Set up:
Select a banker and give them the pile of money. Shuffle the cards and deal 10 to each player, face-down. Then deal one card to each player face-up. This is their first trading card. Place the rest of the deck face-down within reach of all players.

Play:
Players take turns playing. On a play you can do one of the following:
  • Draw - Take the top card from the deck and add it to your hand. End your turn by discarding one card onto your trade pile.
  • Trade - You may add one or more cards to your hand by picking up any number of cards from the top of another players trade pile and giving them the exact same number of cards from the top of your trade pile. The cards in trade piles must be fanned so that everyone can see what is there. They must be picked up in order. If you want the third card down, you must also pick up the first and second cards. End your turn by discarding one or more cards onto your trade pile. You may not have more than 10 cards in your hand at the end of your turn. If someone gives you cards, you may wait until it is your turn to discard the extras.
  • Lay down to end the game - When you have at least one complete color-group (set) in your hand you may lay down. Any property in your hand must be in complete sets when you lay down. Any house/hotel cards in your hand, that will be attached to a complete set, must be in order. For instance, you cannot have first house and third house, it would have to be first house and second house before third house. If you have railroads in-hand, you must have at least two to lay down.
  • Scoring - Player with the highest score wins, so this is an important part. There are several steps to scoring that just make for kind of boring reading. So if you have questions about scoring, you could email me.
  • Work on shuffling/dealing/fanning/picking/discarding/holding cards, manual dexterity, in-hand manipulation, planning, negotiating, following rules, adding large bills, executive functioning skills, process skills, socialization skills, play and leisure exploration and participation
     
In the box: 60 cards, stack of money

To see a list of money games, click here.

I could not find this exact game at Amazon any more, but this one looks close. It has an additional Wild card and Bank card, but the rest of it seems the same.

Create-a-Burger Sequencing Stacker

Create-a-Burger Sequencing Stacker - Go to work as a burger builder by following the pattern cards.

In the box: 10 pattern cards, stand with dowel, 7 ingredient pieces

You are working for a fast food restaurant and as each custom order comes in, you Create-a-Burger. There are seven ingredient pieces (pickles, lettuce, tomatoes, bun top, patty, cheese, onion) and a base. The base is going to be the bottom part of the bun on every sandwich. So when looking at the card, the bottom piece is already on the sandwich for you because it is the base. Pieces are brightly painted and solid quality. As you can see from the image above, the pieces are painted to look like the real thing.

There are 10 one-sided cards, it would have been nice to have more. At the top of the card it shows you the pieces you will be using. The big burger on the card shows you the order for stacking. When there are two greens on the stacked burger, kids may not be able to tell them apart. The pickles are a little darker than the lettuce but from the side they look very similar. There are two cards with four ingredients, three cards with five ingredients, three cards with six ingredients and two cards with seven ingredients. 

Try this:
  • Stand the card upright, so that it looks like a vertical sandwich, if the individual has difficulty building from the bottom up when the card is flat on the table.
  • Use a blank sheet of paper and cover all the layers above the one you are working on.
  • Start by placing two pieces next to the stand, the one you need next and another one. Ask the individual to choose the correct one and stack it. Add in additional pieces as they are able to look over more and choose correctly.
  • Ask the individual to say the color and/or ingredient verbally each time he picks up a piece (purple onion or red tomato) to reinforce learning.
  • Allow the individual to stack the pickles for lettuce and vs. if he cannot tell them apart on the pattern card. They are very similar from the side.
  • Turn the card upside down and build another burger. If you use a piece of plain paper to cover the bottom of the card and the sesame seeds on the bun, so it doesn't look like a domed bun at the bottom, you just might get away with it.
  • Allow the individual to create his favorite sandwich. Ask him to name each item and color.
  • Try using the word "stack" if the individual has difficulty going from the bottom up.
  • Skip the cards. Scatter all the pieces on the table and name one piece after another for the individual to find and build.
  • Look at one of the cards with four ingredients. Name the ingredients in order verbally. Repeat three or four times. Turn the card over and see if the individual can build the sandwich from memory. Then flip the card back over so he can check his results.
  • Ask the individual to check his work if he made a mistake. See if he can find and correct it himself before jumping in to help. Since OTs are natural "helpers", sometimes sitting on our hands and letting kids make mistakes, and then find and correct them, can be the hardest part!
  • Work on visual discrimination, figure ground, visual form constancy, spatial relations, manual dexterity, eye-hand coordination, sequencing, process skills, executive functioning skills, play and leisure exploration and participation 
If you are interested in purchasing this item or just want more information, go to LakeshoreLearning.